Swing Hacks
by Joshua Marinacci; Chris Adamson
Graphic Java™ 1.2, Volume I: AWT, Third Edition
by David M. Geary
Java Swing, 2nd Edition
by Marc Loy; Robert Eckstein; Dave Wood; James Elliott; Brian Cole
Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java™ Applications
by Chet Haase; Romain Guy
Swing Hacks
by Joshua Marinacci; Chris Adamson
Learning Java, Third Edition
by Patrick Niemeyer; Jonathan Knudsen
Java Swing, 2nd Edition
by Marc Loy; Robert Eckstein; Dave Wood; James Elliott; Brian Cole
Learning Java
by Patrick Niemeyer; Jonathan Knudsen
Java Threads, 3rd Edition
by Scott Oaks; Henry Wong
7966G-2
Master the Java Foundation Classes with Graphic Java 2, the most complete and comprehensive guide to the AWT, Swing, and the 2D API
VOLUME 2: SWING
Swing gives Java application programmers world-class tools for building professional, customizable cross-platform GUIs. This comprehensive reference by former Sun engineer David Geary shows experienced programmers how to take full advantage of Swing's power. Practical explanations and robust code examples provide the resources you need to build Java applications with sophisticated graphical user interfaces.
Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In depth explanations are coupled with class diagrams and code examples for all of the key components, including:
Buttons and labels
Progress bars and sliders
Frames, windows, and dialogs
Internal frames and desktop panes
Color and file choosers
Menus and toolbars
Lists and combo boxes
Text components
Tables and trees
You'll discover the key design considerations associated with Swing development, including Swing's object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will understand how to use the Swing components, but more importantly you will have an understanding of how the components are designed and how they fit together within the Swing framework.
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Based on 50 Ratings
Pure java - 2003-08-05
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That is all, pure java. Simple, organized, interfaced, estructured, conceptual and objective point of view of reality. Some examples, lots of them, really, some descriptions of classes, all of swing JFC, really, and that's all folks. No more, no less. But that's the best, it's a reference of swing, "thousand and more" pages reference, but clear reference. A must if you're interested in collecting java muscle books.
Nice cover desing. Strong, doesn't break easily. Sorry ;)
A very comprehensive book - 2003-03-15
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This book is very comprehensive and is a must for any serious Swing developer. I have found it as a good reference for all sorts of examples and also in a method lookup like way.
One and Only - 2007-02-25
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I wish I had bought this book first...I found this book to be a great read; fun, entertaining, and structered in a way that answered my questions before I could ask them. This is the only Swing reference I ever use besides web searches. If I'm picking up a new topic, my first step is to see if this author has a book!
Still good - 2003-08-21
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Like a fine movie, this book is still very useful even as the language advances. A wonderful reference I still find myself reaching for it several times a week for parts of the GUI that I don't reach into that often. Considering that I use the Eclipse front-end I do all of my GUI coding by hand (that and most GUI builders put out some really terrible code), so maybe I am a bit atypical in this regard.
Most useful book ever. - 2009-08-14
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This book is by far the best Swing book I have ever read.
It doesn't bother teaching you how to use Swing until you understand exactly how it works on the inside. That way you have a working knowledge on it, and don't have to plague people with stupid questions on the Sun forums and Yahoo Answers.
Even though this book is relatively old, I would highly recommend it in conjunction with a modern book like Swing Hacks.
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