
Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.
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CHAPTER 1: THE NEW DISPLAY LIST

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06:31
Introducing the New Display Hierarchy

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04:17
Working with Display Objects

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05:44
Making a Text Field Object

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03:51
Creating a New Container

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04:05
Using the Shape Class

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06:13
Adding Graphics to the Shape Object

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10:17
Creating an External Class

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07:47
Using the Sprite Class

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11:02
Working with the Movie Clip Class
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CHAPTER 2: ANIMATING WITH THE ENTERFRAME EVENT

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04:16
Using the enterFrame Event

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06:53
Controlling a Nested Movie Clip

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04:51
Using enterFrame with a Sprite

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09:16
Adding Limits to an Animation

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05:34
Animating the X, Y & Rotation Properties

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06:05
Creating Animation in a Class

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03:28
Completing the Class

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04:20
Adding Graphics to a Class

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04:07
Changing Speed Variables

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04:44
Changing a Sprite Class to a Movie Clip

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05:40
Setting Up Another Movie Clip
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CHAPTER 3: ANIMATING WITH THE TIMER CLASS

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07:31
Creating a Running Timer

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04:41
Controlling a Running Timer

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09:20
Loading an External Bitmap

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09:15
Creating a Mini Slideshow

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09:51
Using a$Timer to Animate

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03:10
Controlling the Animation with Buttons

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02:51
Controlling the Delay
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CHAPTER 4: USING COPY & PASTE ANIMATION

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00:32
INTRODUCTION

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08:02
Setting Up a Basic Animation

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03:56
Copying & Pasting Basic Animation

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08:26
Copying & Pasting with ActionScript

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07:00
Turning Copied ActionScript into a Class Definition

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05:33
Applying a New Class

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08:03
Copying & Pasting a Complex Animation

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06:58
Animating Using a Timer Object

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03:03
Setting Up a Random Method
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CHAPTER 5: USING THE TWEEN CLASS

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00:25
INTRODUCTION

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03:31
Exploring the Document

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08:27
Structuring a Tween

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04:27
Introducing the Easing Class

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07:54
Setting Up Multiple Tweens

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07:24
Looping a Tween

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07:53
Using Tween Events

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04:10
Setting Up a TimerEvent

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07:15
Setting Up a showPhoto Function

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01:54
Setting Up the photoCounter

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07:21
Using the Transition Class
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CHAPTER 6: CREATING A PHYSICS-BASED KEYBOARD CONTROL GAME

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00:28
INTRODUCTION

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08:28
Setting Up the Moon Lander Animation

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03:47
Understanding Keyboard Response

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08:24
Programming Keyboard Response

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10:38
Adding Vertical Acceleration

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11:35
Adding Horizontal Movement

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09:04
Building the Crash Sequence

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04:23
Setting the Landing Sequence

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07:41
Setting Up Start & Replay Functions
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CHAPTER 7: CREATING A SHOOTER GAME WITH MOUSE CONTROLS

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00:31
INTRODUCTION

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07:39
Creating a Duck Class

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05:55
Using the Duck Class

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03:19
Set Up a Timer Animation to Make More Ducks

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04:11
Incorporating Additional Duck Graphics

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10:24
Adding the Duck-Hit Animation

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06:09
Replacing Cursor Graphics

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07:27
Setting Up the Score

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04:31
Tracking the Score with a Class

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04:45
Adding Sound Effects
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CHAPTER 8: USING ARRAYS & CUSTOM CLASSES IN GAMES

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00:27
INTRODUCTION

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08:14
Introducing the Game Layout

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07:39
Drawing the Game Pieces

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04:41
Positioning the Game Pieces

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06:52
Setting Up a Symbol Array

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06:54
Shuffling the Symbols

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05:18
Clicking the Spinners

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04:59
Distinguishing between Clicks

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04:06
Checking for a Match

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05:35
Setting Up the Score

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07:39
Controlling the Spinners with the Class

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08:04
Using Tweens for the Spinners

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04:31
Adding Sound Effects
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CHAPTER 9: CREATING A TILE-BASED GAME

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00:26
INTRODUCTION

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07:10
Getting Started with Tile-Based Games

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08:54
Laying Out the Tiles

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07:43
Setting Up Tile Types

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08:07
Clicking the Tiles to Set the Types

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06:02
Adding the Pirate Icon

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03:33
Tracing the Location of the Pirate Icon

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07:13
Completing the Engine & Saving Level Data

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05:19
Building the Game Application

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06:36
Moving the Pirate Character

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06:08
Responding to Map Tiles

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06:07
Moving the Pirate in Different Directions

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06:31
Adding the Player Controls

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04:17
Player Control Functions

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09:17
Setting Up Trigger Tiles

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02:16
Final Comments & Credits
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