
Let Dante get you up and running with a video tour of Layouts and Controls in Expression Blend. Discover cool ways to create an animation and interact with 3D objects. Once you're comfortable with the many tools in Expression Blend, it's time to put the software to work for you. Learn about databinding and just how powerful it is. Then work with Events and Methods. Further fine-tune your skills with tips on how to reskin gadgets, design a custom layout container, and take advantage of control editing.
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Top Level Categories:
Internet/Online
Sub-Categories:
Internet/Online > Web Development
Internet/Online > Web Publishing
Internet/Online > Usability
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Time
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CHAPTER 1: A TOUR OF BLEND

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02:19
The Toolbar

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04:05
The Artboard

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05:17
The Project Inspector

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02:29
The Properties Inspector

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05:12
The Brushes Editor

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01:30
Tile Brushes

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01:36
Numeric Value Editors

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04:58
Brief Touch on Resources
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CHAPTER 2: WORKING WITH LAYOUTS

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00:24
Head

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02:56
Working with the Canvas

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02:28
Working with Borders

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03:50
Using the StackPanel & WrapPanel

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02:39
Working with a UniformGrid

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05:30
Using Grids
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CHAPTER 3: USING CONTROL EDITING

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00:19
Head

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06:31
Designing a Button

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03:42
Adding a Property Trigger

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03:26
Animating a Button
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CHAPTER 4: CREATING AN ANIMATION

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00:22
Head

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02:50
Creating Timelines

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03:38
Adding Keyframes & Repeating an Animation

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05:13
Adding Event Triggers for Interactivity

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02:08
Animating Colors

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02:52
Creating & Modifying Motion Paths

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02:29
Easing Keyframes
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CHAPTER 5: DATABINDING

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00:23
Head

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04:36
Adding a Data Source to a Project

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03:23
Creating a Data Template

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04:04
Adding Images to a TextBlock
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CHAPTER 6: INTERACTING WITH 3D OBJECTS

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00:21
Head

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03:14
Creating & Modifying a 3D Image

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04:45
Working with 3D Models

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04:13
Modifying 3D Model Properties
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CHAPTER 7: PATH ELEMENT EDITING

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00:18
Head

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06:37
Working with the Pen & Direct Selection Tools

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06:03
Working with Paths

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02:10
Using the Paint Bucket & Eyedropper Tools

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00:17
Final Comments
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CHAPTER 8: BINDING TO A CLR OBJECT

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00:51
Head

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02:44
Discussing Engines

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02:30
Binding the Data Source

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05:26
Adding the Controls

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08:56
Binding the Controls
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CHAPTER 9: WORKING WITH EVENTS & METHODS

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00:16
Head

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04:53
Setting Up a GameEngine

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03:32
Running the Game

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01:49
Setting Controls to the SubmitWord Method

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04:16
Adding a KeyPress Event Handler

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03:53
Adding Audio Clips

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05:00
Applying Audio to Events

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04:08
Attaching Event Handlers to the Storyboards

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04:07
Adding Additional Audio Behaviors

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05:23
Controlling Different Audio Behaviors
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CHAPTER 10: ADDING CREATIVE TOUCHES

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00:17
Head

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03:19
Using the Visual Brush

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05:21
Converting an Image to a 3D Animation

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05:07
Adding an Event Trigger

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03:54
Adding a Progress Bar Timer

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05:03
Using a Value Converter

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03:03
Using the TimeToColor Value Converter

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05:24
Modifying a ListBox

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05:05
Editing an Item Template
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CHAPTER 11: USING THE ABOUT DIALOG BOX

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00:13
Head

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01:25
Changing Menu Headers

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03:16
Creating a New Window

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03:43
Converting Text to a Path

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06:10
Adding Animation

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07:09
Adding Gradients & Text to a Window

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01:51
Final Comments & Credits
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CHAPTER 12: RESKINNING GADGETS

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00:30
Head

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01:38
Taking a Look at the Gadget Project

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05:49
Adding Components

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05:50
Adding an Event Handler to Switch Skins

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07:58
Adding a Close Button to the Gadget

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04:35
Moving Resources in the Gadget
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CHAPTER 13: DESIGNING A CUSTOM LAYOUT CONTAINER

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00:22
Head

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03:01
Creating Class Files

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05:51
Adding Control to the Class

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06:49
Arranging the Override Method

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08:12
Creating Dependency Properties

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06:01
Using Dependency Properties
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CHAPTER 14: MORE ON CONTROL EDITING

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00:16
Head

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05:41
Using the Content Presenter

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06:29
Modifying a Button Template

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07:34
Working with Check Boxes

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06:01
Attaching Controls to Check Boxes

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02:43
Working with Radio Buttons

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05:16
Creating an Animated 3D Radio Button

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09:16
Using Slider Controls

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09:26
Creating a Scroll Bar

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00:18
Final Comments
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CHAPTER 15: INTERACTING WITH DESIGN

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00:21
Introduction

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04:36
Creating a Button Strip with Icons from Design

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03:08
Exporting a Design File as a XAML Canvas

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05:53
Creating Controls from Visual Elements

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04:58
Adding Video
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CHAPTER 16: WORKING WITH EVENT HANDLERS

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00:16
Introduction

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06:39
Debug in Visual Studio® & Move the Marker

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05:26
Enabling the Marker to Follow the Mouse Pointer

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02:25
Disabling Mouse Cursor from Receiving a ClickEvent

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05:41
Adding a MouseEvent

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05:04
Enabling Drag & Drop
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CHAPTER 17: USING DRAWING & VISUAL BRUSHES

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00:19
Introduction

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05:21
Exploring Data Brushes

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02:40
Creating Patterns with the Drawing Brush

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04:01
Adding Event Handlers to a Window

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03:30
Starting with Visual Brushes

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05:54
Designing with Visual Brushes

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08:04
Creating 3D Visual Brushes

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03:33
Animating a Visual Brush
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CHAPTER 18: TIPS & TRICKS

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00:15
Introduction

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04:29
Rules for Working with Media

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05:48
Working with Transparencies

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04:23
Working with 3D Cameras

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04:40
Working in the 3D World

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02:39
Creating an Icon

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06:02
Working with Ink

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03:22
Working with a GridSplitter

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08:34
Creating Move Controls Using Code

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05:59
Creating a Dialog

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02:03
Adding Text to a Dialog

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04:19
Working with Solutions

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07:06
Editing in the Timeline

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05:09
Working with Media in the Assets Panel

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04:15
Restyling Controls

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01:58
Final Comments & Credits
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