


By: John Ulliman
Publisher: Total Training, Inc.
Pub. Date: 2007
Print ISBN-13: 003-2-009-0092S-I
Running Time: 10 hours 40 minutes 12 seconds
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Become a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components. You'll also learn the new advanced features of Flash Pro 8 that are only available to ActionScript users including the Drawing API, Bitmap API, and the matrix transformations and displacements. Plus, you'll get a preview of how to use ActionScript in development of mobile applications.
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"Advanced Flash Professional 8" - by BlueCoder on 05-NOV-2009
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So far so good. Excellent presentation.
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Top Level Categories:
Graphics
Sub-Categories:
Graphics > Flash
Flash > ActionScript
Flash > Generator
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Time
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Chapter 1: Using Built-In Classes

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04:20
Changing the Properties of a Movie Clip

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03:37
Using the On Enter Frame Event Handler

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07:27
Using the Randomize Function

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03:53
Creating a Placeholder for Multiple Objects

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04:23
Adding a Loop

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06:26
Using Variables to Make Reusable Code

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03:05
Setting Up an On Release Event

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07:15
Making a Tween Object

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09:42
Modifying the Depth Parameter

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06:35
Demonstrating the Modular Structure with Alpha
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Chapter 2: Working with the Listener Object Model

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00:35
INTRODUCTION

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01:42
Looking at Built-In Classes

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03:21
Working with MovieClip Event Handlers

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03:24
Working with Non-Handler Classes

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06:57
Creating Mouse Events

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05:48
Creating Key Events

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05:07
Using Switches to Detect which Keys are Pressed

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06:38
Event Listeners

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03:35
Practical Example of Listener Usage

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04:59
Listening for Multiple Broadcasts

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03:13
A Limitaton of the loadMovie Method

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03:44
Introducing the MovieClipLoader

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04:49
Listening for Load Progress

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03:00
Creating an Animated Progress Bar

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02:15
Hiding Progress Bar Upon loadComplete

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03:05
Loading External Bitmaps with MovieClipLoader
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Chapter 3: Introduction to Making Classes

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00:23
INTRODUCTION

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06:03
Learning the Structure of a Real Class

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03:01
Declaring Variables

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05:08
Introducing Constructor Functions

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03:15
Testing Using a Different Stage Size

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07:30
Using Methods

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06:56
Using a Getter & a Setter

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02:25
Showing a Dynamic Setting in the Class

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08:36
Randomizing

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05:43
Reusability

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05:43
Setting Up a Class for a Text Type Animation

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04:32
Adding a Typer Function to the Class

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05:04
Testing the Text Type Animation
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Chapter 4: Using Custom Classes for Buttons

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00:27
INTRODUCTION

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01:25
Introducing Custom Buttons

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01:40
Setting Up the Visibility of the Initial Content

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04:45
Setting Up Event Handlers for the Home Button

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03:36
Adding Frame Labels

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01:51
Dynamically Assigning the Label for a Button

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06:36
Setting Up a Generalized Function to Handle Buttons

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04:48
Making Custom Buttons into a Class

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03:48
Making a Class an Extension of Another Class

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05:14
Assigning Event Handlers to Functions & a Class

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01:35
Advanced Button Class Summary

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03:10
Attaching Audio to a Toggle Button

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05:10
Constructing a Class for the Toggle Button

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05:05
Animate the Toggle Button Using the Tween Class

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05:04
Learning where to Store Class Files
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Chapter 5: Using Custom Classes for Effects

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00:23
INTRODUCTION

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06:56
Building Animated Effects in the Timeline

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07:25
Packaging Scripts into a Function

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07:52
Setting Up Letter Spacing & Text

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02:36
Turning a Script into a Class, Part 1

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06:50
Turning a Script into a Class, Part 2

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04:03
Testing Using Syntax Checker

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02:38
Animation Changes & New Effects

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03:22
Making a Class More Independent

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05:23
Creating Tweens inside the Class

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04:07
Incorporating Tween Events & Methods into the Class

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06:47
Adding More Effects

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03:28
Building Effects into the Class File

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07:49
Formatting Text in the Test File
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Chapter 6: Making a Component

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25:24
INTRODUCTION

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02:40
Checking Out Graphics for the Content

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03:19
Starting the Slider Movement

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03:14
Measuring the Position of the Slider

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04:10
Set Intervals with Check Settings Function

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03:04
Changing the Interval for Smoother Control

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02:47
Moving the Code into a Class

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06:25
Using Check Syntax to Find Script Errors

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03:57
Setting Up the Project for Testing

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01:46
Adding an OnRelease Outside Event Handler

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04:52
Separate the Slider Measurement from the Object

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03:27
Tracking if the Slider is Active

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02:47
Setting the Range of the Slider

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05:20
Making the Slider into a Component

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03:48
Setting Up a Rotation Slider

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03:42
Adding a Start Value

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05:50
Displaying the Slider in the Components Panel

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03:25
Testing the Slider Component

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03:28
Final Comments & Credits
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Chapter 7: Using the Sound Class

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00:28
INTRODUCTION

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01:52
Introducing the MP3 Player Project

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05:02
Setting Up the External Playlist

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03:15
Setting Up the Combo Box for Music Selection

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05:45
Display Selected Song Title & Stylize Text

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06:58
External Sound Loading & Tracking

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07:09
Adding a Progress Bar for Load/Play Position

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09:19
Working with ID3 Metadata

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05:00
Adding Volume & Balance Sliders

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06:57
Adding a Play/Pause Toggle Control

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02:09
Rearrange the onLoad, onComplete & onID3 Data

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07:06
Incorporating an Array Formula

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04:51
Initializing the Array Data & Adding Variables

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06:37
Constructing the Amplitude Meters

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05:57
Controlling the Amplitude Meters with Sliders

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03:47
Cleaning Up the MP3 Player Script
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Chapter 8: Drawing API

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00:19
INTRODUCTION

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02:59
Introducing Drawing Methods

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03:01
Drawing Strokes with moveTo & lineTo Methods

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03:24
Making Shapes with beginFill, endFill & curveTo

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01:14
Introducing New Parameters in Flash 8

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08:08
Animating Objects Using Drawing Methods

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03:18
Using Initialization Objects to Control Animation

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09:06
Connecting Animation to App Functionality
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Chapter 9: Working with Bitmap Data

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00:25
INTRODUCTION

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03:22
Intoducing the Bitmap Data Class

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03:22
Setting Up Bitmap Caching

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03:33
Using Basic Filters

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05:23
Creating a Blur Filter & Adding it to a Movie Clip

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05:29
Creating a Bitmap Data Object from Scratch

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05:32
Accessing Pixel Noise through Bitmap Data

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02:15
Applying a Noise Method to Bitmap Data

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04:35
Applying a Perlin Noise Method

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03:39
Setting the MP3 Player to Control the Animations
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Chapter 10: Applying Matrix Transformations

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00:23
INTRODUCTION

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03:08
Understanding the Matrix Class

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02:52
Using the Matrix Class

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03:17
Affecting Movie Clips with Matrices

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03:28
Making a Placeholder Matrix

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03:05
Changing Matrix Properties

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02:21
Setting Up a Coordinate System

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05:41
Setting Up Slider Controls

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04:11
Looking at ColorTransforms

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05:00
Assigning a ColorTransform Object

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03:28
Understanding the Math behind ColorTransform

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04:40
Applying Random Colors with ColorTransform
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Chapter 11: A Preview of Mobile Applications

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00:26
INTRODUCTION

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05:41
Setting Up Flash Lite™ 2

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02:04
Introducing the Emulator

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02:26
Explaining the Screen Size for the Graphics

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04:27
Setting the Output Quality

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06:04
Adding Text

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02:52
Enabling Buttons with ActionScript

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05:16
Adding Navigation to the Number Keys

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03:32
Adding Navigation to the 4-Way Keys

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04:35
Adding Navigation to the Soft Keys

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02:04
Discussing the Flash Development Center

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03:50
Final Comments & Credits
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