Search

Table of Contents
Killer Game Programming in Java, 1st Edition
BOOK:
Killer Game Programming in Java, 1st Edition
Browse by Category
 
 
Hide Left Column
Killer Game Programming in Java, 1st Edition
Killer Game Programming in Java, 1st Edition
by Andrew Davison

Publisher: O'Reilly Media, Inc.
Pub Date: May 20, 2005
Print ISBN-13: 978-0-596-00730-0
Pages: 1008
Slots: 1.0
Start Reading
Buy Print Version
Overview

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

 
Editorial Reviews
Product Description
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java" invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

"Killer Game Programming in Java" is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java" also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java" is a must-have for anyone who wants to create adrenaline-fueled games in Java.

 
Reader Reviews From Amazon (Ranked by 'Helpfulness')
Average Customer Rating:based on 21 reviews.
Fast and High Quality, 2009-03-20
Reviewer rating:
Even with super saver shipping, the product was received less than a week after ordering and was in great quality.
Great for those learning Java3D, 2009-02-07
Reviewer rating:
I had been looking for a book to help familiarize myself with Java3D and this was what I needed. The first half discusses some game theory and gaming in 2D graphics with Java. But the last half is devoted to Java3D. Anyone interested in game development or just creating 3D environments using Java should get this book.
Very good programming examples, 2008-06-12
Reviewer rating:
I have programmed in C, C++, and C# for many years and have done 3D rendering with each. With that background, and a couple Java references lying around, I am finding this book to be very helpful, not only in the rendering areas, but also in its attention to Java user interface design and implementation issues. For a book with 'killer' in the title, I was grateful that it kept the tone much more readable than some of those other 'zen' and 'killer' programming books out there. Well worth the moolah.
Very Impressed, 2008-03-11
Reviewer rating:
I have not gotten all the way through the book - in terms of using the code.

I have read it through.

Very impressed with the level of explanation. Lots of things that never quite clicked now do. Setting up a 2d game engine is a piece of snap.
Very good book. If you want to learn Java game programming, don't miss this one, 2007-10-02
Reviewer rating:
2 months ago, I was completely new to Java. (I'm getting better now)
The book provides many concepts and technique in game programming.
You'll find it really useful. If you want to learn Java game programming, don't miss this one.

Read also:
Developing Games in Java

This one is easier. But I recommend you read both!
 
Some information above was provided using data from Amazon.com. View at Amazon >
Killer Game Programming in Java, 1st Edition
Killer Game Programming in Java, 1st Edition
by Andrew Davison

Publisher: O'Reilly Media, Inc.
Pub Date: May 20, 2005
Print ISBN-13: 978-0-596-00730-0
Pages: 1008
Slots: 1.0
Start Reading
Buy Print Version
Company | Terms of Service | Privacy Policy | Contact Us | Help | 508 Compliance | Subscribe Now
© 2009 Safari Books Online. All rights reserved.