Developing Games in Java™
by David Brackeen; Bret Barker; Laurence Vanhelsuwé
Beginning Java™ Game Programming, Second Edition
by Jonathan S. Harbour
Java Web Services: Up and Running, 1st Edition
by Martin Kalin
Hadoop: The Definitive Guide, 1st Edition
by Tom White
Maven: The Definitive Guide, 1st Edition
by Sonatype Company
Grails in Action
by Glen Smith; Peter Ledbrook
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
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Based on 22 Ratings
Very good programming examples - 2008-06-12
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I have programmed in C, C++, and C# for many years and have done 3D rendering with each. With that background, and a couple Java references lying around, I am finding this book to be very helpful, not only in the rendering areas, but also in its attention to Java user interface design and implementation issues. For a book with 'killer' in the title, I was grateful that it kept the tone much more readable than some of those other 'zen' and 'killer' programming books out there. Well worth the moolah.
3D Power! - 2009-07-06
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If you into heavy gaming (in java) and want to learn how to do some "wow" graphics in 3D, "Killer Game Programming" is worth the money. I have integrated several of the functions into one of my advanced projects - not easy but worth the effort! My only suggestion is that it could be less "dense" in sections.
Fast and High Quality - 2009-03-20
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Even with super saver shipping, the product was received less than a week after ordering and was in great quality.
Great for those learning Java3D - 2009-02-07
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I had been looking for a book to help familiarize myself with Java3D and this was what I needed. The first half discusses some game theory and gaming in 2D graphics with Java. But the last half is devoted to Java3D. Anyone interested in game development or just creating 3D environments using Java should get this book.
Very Impressed - 2008-03-11
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I have not gotten all the way through the book - in terms of using the code.
I have read it through.
Very impressed with the level of explanation. Lots of things that never quite clicked now do. Setting up a 2d game engine is a piece of snap.
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Java > Input and Output Streams
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