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Sams Teach Yourself SVG in 24 Hours
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Sams Teach Yourself SVG in 24 Hours
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Sams Teach Yourself SVG in 24 Hours
Sams Teach Yourself SVG in 24 Hours
by Micah Laaker

Publisher: Sams
Pub Date: February 13, 2002
Print ISBN-10: 0-672-32290-0
Print ISBN-13: 978-0-672-32290-7
Pages: 456
Slots: 1.0
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Overview

Sams Teach Yourself SVG in 24 Hours provides a thorough understanding of the technology, complete with working examples and practical answers to common development questions. The book focuses on how to create imagery in SVG for static and dynamic graphics. Readers will learn: SVG fundamentals; how it compares to other technologies, including Flash; Manipulating SVG; painting with SVG and using effects; Bringing SVG to life; understanding animation; Text and typography; Efficient coding techniques; Understanding how to integrate JavaScript and dynamic data; Mastering SVG and overcoming common problems.

 
Editorial Reviews
Product Description

Sams Teach Yourself SVG in 24 Hours provides a thorough understanding of the technology, complete with working examples and practical answers to common development questions. The book focuses on how to create imagery in SVG for static and dynamic graphics. Readers will learn: SVG fundamentals; how it compares to other technologies, including Flash; Manipulating SVG; painting with SVG and using effects; Bringing SVG to life; understanding animation; Text and typography; Efficient coding techniques; Understanding how to integrate JavaScript and dynamic data; Mastering SVG and overcoming common problems.

 
Reader Reviews From Amazon (Ranked by 'Helpfulness')
Average Customer Rating:based on 6 reviews.
Teach yourself SVG - excellent choice for fast learning, 2003-04-09
Reviewer rating:
I am currently working on a compiler that outputs SVG. 'Teach yourself SVG in 24 Hours' has enabled be to gain a good understanding of how to use some of the nice, handy features of SVG without having to spend ages geeking around on the internet looking for online tutorials!

It was a pleasent suprise to open a computing book that wasn't in too much jargon - quite a handy thing when its your first exposure to a new language. This book it written for everyone! (unless you have no interest in computers or the internet etc..)

The Best Computer Book I've Read, 2002-11-23
Reviewer rating:
Teach Yourself SVG in 24 Hours, I believe, is one of the best computer books I've read. I am a computer savvy with 5 years experiences in programming and network administration as well as database management. Recently I am working on a project involving SVG.

This book walked you through a series of detailed tutorials to build a dynamic weather forecast web page using SVG step by step. In each chapter, a new topic is covered in an easy-to-understand and informative manner, which makes the learning curve pretty flat. As the title suggests, this book is an introductory primer to a new technique so it is not intented to delve too deep into a specific topic. However, a good many hyperlinks to W3C's online SVG specification appear here and there for your reference if you would like to make your hands dirtier...In a nutshelll, if you would like to teach yourself SVG from the beginning, it is The book, though it may, by a large chance, take you more than 24 hours to go through it.

Sams Teach Yourself SVG in 24 Hours, 2002-04-25
Reviewer rating:
I am a graphic artist using Adobe Illustrator and I wanted to learn more about SVG. I asked the Adobe people about this file format that is included with the newest versions of Illustrator but was unable to find out much. Finally I found this great book.

This book begins with an overview and describes the justification and process of development of SVG. In chapter 2 it jumps right in and teaches the nuts and bolts of creating images with SVG. As I am not a coder or programmer, I was amazed at the simplicity. Once a few basics had been explained I was off and running. Anyone with even the most basic computer and a simple text editor can create sophisticated graphics.

Towards the end of the book is a section on using Adobe Illustrator and in the back there is a reference section for oddball color conversion. The book also comes with the Adobe Web Collection CD that includes the viewer and tryout versions of Illustrator and Photoshop.

I'm really excited by the potential of this technology and can recommend this book to anyone who wants to develop some expertise in a hurry.

Good Luck...Tom Burns

A MUST HAVE for your web library, 2002-03-24
Reviewer rating:
Web developers and designers alike should have a full acquaintance with this exciting new technology. There aren't many resources yet available, and this book will prove to be a trailblazer.

SVG (Scalable Vector Graphics) is an XML implementation utilizing a markup language similar to HTML but created specifically to render and control graphics. It is a robust mix of technologies including the DOM, CSS, Xlink, XSLT and JavaScript, and using the Adobe® SVG Viewer (a free plug-in), it supports static and dynamic graphics and WAV or MP3 audio.

Web developers should learn SVG because it is open-source and built in a simple text editor. It gives complete control of each graphic element. Web designers should use SVG because it is powerful -- graphics packages such as Adobe Illustrator, Corel Draw, Jasc Web Draw and others support SVG output. SVG also enables flash-like animation. In fact, SVG is THE open-source solution to web animation. No longer do you need expensive proprietary software to get the job done.

Anyway, this book is what you need. (That's how I learned all this.) Author Micah Laaker, while presenting the material in a comprehensive, straightforward and exciting manner, will leave an excellent reference guide on your book shelf. Buy it, read it and keep it handy.

A must have for SVG Developers, 2002-02-27
Reviewer rating:

I think that SVG developers of all ages, shapes, sizes, and experience level will find it very useful indeed. Micah covers the topics everyone needs to get started, and some that I think even some experienced, self-taught developers might find new--or just well explained. So I think there is something for everyone in this book.

I am particularly impressed with how Micah translates the SVG concepts into vocabulary of the traditional designer who is used to tools like Illustrator, Photoshop, WebDraw, or CorelDraw without depending on those tools to actually build the examples. But this is not at the expense of readers who are comfortable with "code" in general (HTML, JavaScript, etc.). Those readers will feel very comfortable with the level of detail and writing style.

 
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Sams Teach Yourself SVG in 24 Hours
Sams Teach Yourself SVG in 24 Hours
by Micah Laaker

Publisher: Sams
Pub Date: February 13, 2002
Print ISBN-10: 0-672-32290-0
Print ISBN-13: 978-0-672-32290-7
Pages: 456
Slots: 1.0
Start Reading
Buy Print Version
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