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| OverviewIn October of 1997, Ray Ozzie, creator of Lotus Notes, began
development of Groove. Groove is a peer-to-peer application
platform for building and deploying peer-to-peer applications.
Because Groove takes care of the underlying connectivity and
synchronization issues, developers can concentrate on creating
applications in the peer-to-peer space. While the technology under
the hood of Groove is cutting-edge and somewhat daunting, the
actual process of creating applications is approachable for
advanced beginner or intermediate programmers. The book is organized by first to actually produce and deploy
peer-to-peer applications. After exploring the Groove platform.
Next, the reader is eased into application development by
customizing Groove with a "skin." This exercise will demonstrate
how XML and external resources are used in Groove, and will detail
a step that the reader will probably want to take for each
application developed and deployed. The first tutorial will begin the creation of a peer-to-peer
trivia game application, and will address User Interface (UI),
persistence and dissemination issues. This part will require
hand-coding of the XML for both understanding and experience. The
completion of the second part will result in a working peer-to-peer
application, a simple trivia game. Next, we will discuss some
advanced topics that deal with administration and database
integration. These topics address features provided in the premium
version of Groove. Finally, we will include some comments about the
future of peer-to-peer and the opportunities it creates for our
readers. Editorial ReviewsProduct DescriptionThe book is organized by first to actually produce and deploy peer-to-peer applications. After exploring the Groove platform. Next, the reader is eased into application development by customizing Groove with a "skin." This exercise will demonstrate how XML and external resources are used in Groove, and will detail a step that the reader will probably want to take for each application developed and deployed. The first tutorial will begin the creation of a peer-to-peer trivia game application, and will address User Interface (UI), persistence and dissemination issues. This part will require hand-coding of the XML for both understanding and experience. The completion of the second part will result in a working peer-to-peer application, a simple trivia game. Next, we will discuss some advanced topics that deal with administration and database integration. These topics address features provided in the premium version of Groove. Finally, we will include some comments about the future of peer-to-peer and the opportunities it creates for our readers. |
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Reader Reviews From Amazon (Ranked by 'Helpfulness') Average Customer Rating: based on 1 reviews. Already Outdated..., 2002-05-09 Reviewer rating: This book covers Groove 1.0 and is already outdated. Groove 2.0 has many enhancements and features and was released recently. Stanhope's Get in the Groove book covers the new version. |
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