Search

Table of Contents
Object-Oriented Programming with ActionScript
BOOK:
Object-Oriented Programming with ActionScript
Browse by Category
 
 
Hide Left Column
Object-Oriented Programming with ActionScript
Object-Oriented Programming with ActionScript
by Branden Hall; Samuel Wan

Publisher: New Riders
Pub Date: September 13, 2002
Print ISBN-10: 0-7357-1183-6
Print ISBN-13: 978-0-7357-1183-9
Pages: 456
Slots: 1.0
Start Reading
Buy Print Version
Overview

Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript.

Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the best methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction.

 
Editorial Reviews
Product Description

Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript.

Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the best methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction.

 
Other Readers Also Read
Top Sellers in This Category
Browse Similar Topics
Top Level Categories:Sub-Categories:
   
Reader Reviews From Amazon (Ranked by 'Helpfulness')
Average Customer Rating:based on 36 reviews.
Outdated, 2006-08-27
Reviewer rating:
This book is well written, and explains some concepts of ActionScript and OOP that will stand the test of time, but for the most part it is outdated. I should have taken a closer look at the review dates before making this purchase.

I browsed through this book for a couple of days wondering why the heck I hadn't read any of this material in my other sources, before finally making a trip to my local bookstore to do a little research. And lo and behold I found my suspicions to be correct. Do not buy this book if you are using Flash 8.
Fantastic book for OOP concepts in ActionScript., 2004-05-07
Reviewer rating:
I've worked with Flash for many years. I've also been programming in Pascal, C, C++ for many years. This book helped me for the first time tie the OOP concept to Flash movie clips, frames, sound objects, and timelines.

I didn't need a book with pages of code examples. I just needed to have a good explaination and short examples of how the components work or how to manipulate the XML object.

In a way, this book serves as a refresh course for people who are familiar with tools such as Visual Basic and have always thought Flash is just for animations.

This book is for Flash 6, the concept is still the same with Flash 7 and ActionScript 2.0

Where's The Beef? (or, more correctly, "Where's The OOP?"), 2004-04-04
Reviewer rating:
Why does a book entitled "Object-Oriented Programming with ActionScript" only include 3 chapters (plus one "real-world" example chapter) on OOP? With 16 chapters and 400 pages, this is all the OOP we get?

I guess the New Riders marketing folks decided the Flash book market needed a book with OOP in its title (whether they had enough OOP material to fill a book or not).

To make matters worse, the OOP chapters in this book assume you are already intimately familier with OOP and just need an overview of how it works (or doesn't work) in AS. This is certainly not a book for Actionscripters who want to learn OOP!

The authors are clearly experts in their field but alas, an expert does not always a writer make! I often found Mr. Hall's writing to be obtuse and overly verbose. Some of his "explanations" had me more confused than when I started!

Now with that all said you may think I hated the book but actually I found quite a few useful nuggets...

- chapter 1 has some very good advice on optimizing your setup of the Flash environment
- chapters 6-10 provide useful information on components -- both their useage and creation
- chapter 11 provides some nice debugging tips
- the remaining chapters provide a variety of useful techniques for the AS programmer

Bottom line, I bought a used copy of the book and felt it was worth the price; had I paid a higher price I would not have been happy with it.

The book for OO Actionscript, 2003-10-23
Reviewer rating:
By far the best book/resource/must have on OO in ActionScript. This books is still based on the 1.0 standard, I am hoping they will write a 2.0 version as well. I bought it based on the reviews and have to say it was hands down the best book on software I have bought in years. This is a must have.
Now for programmers!, 2003-07-06
Reviewer rating:
I have always felt that Flash was a designer-only tool, inaccessible to the likes of programmers. This book tries to change all that by making Flash development accessible to programmers. I believe the book is also designed for designers who want to understand OOP in ActionScript.

After a brief introduction to OOP (which is all done through UML) and ActionScript syntax, the reader is presented with constructing an application from start to finish. I was particularly pleased that this example uses the famous MVC (Model-View-Controller) pattern, familiar to many OOP programmers. After completing this chapter, the reader will have a good understanding of the basics of OOP in ActionScript.

The next section of the book discusses many of the tiny details in the previous chapter in much more depth. There is discussion on using pre-built Flash components in your application as well as building your own components. Each of these topics are covered in sufficient depth to satisfy the reader.

The final section of the book seems to be "everything else you need to know about Flash and ActionScript". This section includes a discussion on debugging your application, useful tips and tricks, and even an introduction to Flash remoting.

 
Some information above was provided using data from Amazon.com. View at Amazon >
Object-Oriented Programming with ActionScript
Object-Oriented Programming with ActionScript
by Branden Hall; Samuel Wan

Publisher: New Riders
Pub Date: September 13, 2002
Print ISBN-10: 0-7357-1183-6
Print ISBN-13: 978-0-7357-1183-9
Pages: 456
Slots: 1.0
Start Reading
Buy Print Version
Company | Terms of Service | Privacy Policy | Contact Us | Help | 508 Compliance | Subscribe Now
© 2009 Safari Books Online. All rights reserved.