|
| Overview
Coverage includes— John W. Gosney is currently the director of information technology for the Indiana University School of Dentistry. John has worked in both the publishing and pharmaceutical industries as an application developer, technical writer, and training consultant, and he writes extensively on all facets of the IT arena, from market analysis and forecasts to guidebooks on a variety of topics. John is also associate faculty for the Indiana University School of Liberal Arts (Indianapolis campus), where he teaches a variety of literature and American Studies courses. Through the use of novel pedagogies and the integration of various technologies including blogging, Web design, and computer gaming, John encourages his students to consider and explore the larger inter-textual relationships found within everything they read. Through his teaching and research, John is also interested in how technology—especially Webbased technologies—can further enhance the delivery of curriculum to both secondary and post-secondary students, across a broad spectrum of subjects and issues. John received his B.A. in technical writing and psychobiology from Purdue University. In 1996, he was awarded an M.A. in English from Butler University.When not working, he enjoys spending time with his family and furthering his reputation as an expert in all things popular culture. No previous gaming experience is required; however, for experienced gamers, this book serves as provides extensive resources (e.g. Web sites, etc.) for being involved in an ARG. Participate in the Route 66 ARG contained within the pages of the book.
Editorial ReviewsProduct DescriptionThis is not a game-or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual-Web sites, television ads, movie credits, and even game-generated phone calls can be clues to uncovering the mystery the game represents. ARGs have become the fascinating new compulsion for the people who participate in them, as they share information and collaborate to solve the game's challenging puzzle. "Beyond Reality" uncovers the mysteries behind this new form of gaming. It discusses the intriguing implications of blurring the lines between the real world and the virtual. Interested in trying your hand? This book takes you beyond the ARG basics, teaching you how to focus your critical thinking skills into an ARG context as you discover how to play the game. You can examine how an actual ARG was played out and then participate in an ARG simulation yourself as you step inside the world of alternate reality gaming. |
Top Sellers in This Category | Browse Similar Topics | | Top Level Categories:Sub-Categories: | | | |
Reader Reviews From Amazon (Ranked by 'Helpfulness') Average Customer Rating: based on 2 reviews. Average, 2007-02-22 Reviewer rating: An average book, the author repeats himself several times (for instance he mentions the guide to The Beast at least 5 times), and two chapters of the book are dedicated to HTML!! That's not precisely a guide to ARG. I found it quite a superficial book, not deepening enough in the capabilities of ARGs | From honing critical thinking skills to building an ARG simulation which works, 2006-01-03 Reviewer rating: John W. Gosney's Beyond Reality: A Guide To Alternate Reality Gaming narrows the focus to alternate reality games, which ask players to ignore the usual barriers between real and fantasy worlds to use web sites, TV ads, and game-generated phone calls as clues to uncovering the game's mystery. When lines between real and virtual worlds are blurred and intersect, a higher-quality gaming experience can be achieved: that's the message of Beyond Reality which leads programmers to uncover just how this can be accomplished, from honing critical thinking skills to building an ARG simulation which works. |
Some information above was provided using data from Amazon.com. View at Amazon > |
| |
|
|