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John W. Gosney is currently the director of information technology for the Indiana University School of Dentistry. John has worked in both the publishing and pharmaceutical industries as an application developer, technical writer, and training consultant, and he writes extensively on all facets of the IT arena, from market analysis and forecasts to guidebooks on a variety of topics. John is also associate faculty for the Indiana University School of Liberal Arts (Indianapolis campus), where he teaches a variety of literature and American Studies courses. Through the use of novel pedagogies and the integration of various technologies including blogging, Web design, and computer gaming, John encourages his students to consider and explore the larger inter-textual relationships found within everything they read. Through his teaching and research, John is also interested in how technology—especially Webbased technologies—can further enhance the delivery of curriculum to both secondary and post-secondary students, across a broad spectrum of subjects and issues. John received his B.A. in technical writing and psychobiology from Purdue University. In 1996, he was awarded an M.A. in English from Butler University.When not working, he enjoys spending time with his family and furthering his reputation as an expert in all things popular culture.
No previous gaming experience is required; however, for experienced gamers, this book serves as provides extensive resources (e.g. Web sites, etc.) for being involved in an ARG.
Participate in the Route 66 ARG contained within the pages of the book.
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Based on 2 Ratings
Average - 2007-02-22
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An average book, the author repeats himself several times (for instance he mentions the guide to The Beast at least 5 times), and two chapters of the book are dedicated to HTML!! That's not precisely a guide to ARG. I found it quite a superficial book, not deepening enough in the capabilities of ARGs
From honing critical thinking skills to building an ARG simulation which works - 2006-01-03
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John W. Gosney's Beyond Reality: A Guide To Alternate Reality Gaming narrows the focus to alternate reality games, which ask players to ignore the usual barriers between real and fantasy worlds to use web sites, TV ads, and game-generated phone calls as clues to uncovering the game's mystery. When lines between real and virtual worlds are blurred and intersect, a higher-quality gaming experience can be achieved: that's the message of Beyond Reality which leads programmers to uncover just how this can be accomplished, from honing critical thinking skills to building an ARG simulation which works.
Top Level Categories:
Programming
Sub-Categories:
Programming > C++
C++ > Game Programming
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