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Overview

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Build the Next Great iOS Game with Cocos2D!

Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.

Learning Cocos2Dwalks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.

As you build Space Viking, you’ll learn how to:

  • Install and configure Cocos2D so it works with Xcode 4

  • Build a complete 2D action adventure game with Cocos2D

  • Add animations and movement to your games

  • Build your game’s main menu screen for accessing levels

  • Use Cocos2D’s Scheduler to make sure the right events happen at the right times

  • Use tile maps to build scrolling game levels from reusable images

  • Add audio and sound effects with CocosDenshion, Cocos2D’s sound engine

  • Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines

  • Add amazing effects to your games with particle systems

  • Leverage Game Center in your game for achievements and leader boards

  • Squeeze the most performance from your games along with tips and tricks

And much more! So, c’mon! Dust off your notes about that game you’ve wanted to build since fourth grade and get started today with Learning Cocos2D!

Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game.

Subscriber Reviews

Average Rating: 4.818181818181818 out of 5 rating Based on 11 Ratings

"Excellent" - by sab on 13-OCT-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
The book covers a complete 2D game that supports iOS devices with different screen resolutions.
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"Impressive" - by SandGro on 05-OCT-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Very good book to start learning iOS 2D Game Development
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"Absolutely brilliant" - by mz2 on 04-AUG-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Clear, well written, great examples. Very helpful also for a reader with some Cocos2D experience.
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Table of Contents

 Index

Extras

The publisher has provided additional content related to this title.


Description
Content

These files have been provided by the publisher.

  • Chapter 3 Source code
  • Chapter 4 Source Code
  • Chapter 5 Source code for Space Viking
  • Chapter 5 Source code for Space Viking (without build dir)
  • Chapter 6 Source code for Space Viking
  • Chapter 7 Source code for Space Viking
  • Chapters 8 and 9 Source code for Space Viking