Advanced Search
Start Your Free Trial

Overview

Other Readers Also Read...

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.

The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.

The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.

--Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit "MotorStorm".

--Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for.

--Essentials of 3D game modeling covered - Characters, Vehicles, Assets and Scenes - including lighting and rendering.

--DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.

Amazon.com® Reader Reviews (Ranked by Helpfulness)

Average Amazon.com® Rating: 4.0 out of 5 rating Based on 17 Ratings

No DVD for Kindle version - 2009-10-27
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This review is just for the Kindle edition:
The book constantly refers to the DVD for examples, but if you buy the Kindle addition it is not provided. There is no link to download the Disc.

Outstanding book. - 2009-08-18
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Excellent modeling book, in my opinion.

The book starts dealing with low-poly modeling concepts and then moves toward texturing and normal mapping generation through simple, but effective, exercises. The more advanced chapters cover the practices of creating three assets for games. First, a truck is modeled step-by-step and then mapped to receive the textures. Second assets is a full XBox/PS3-like character (as you can see on the cover), modeled step-by-step and then mapped to receive textures. This chapter also discusses (in every detail) all the necessary steps to generate a normal map from its high-poly counterpart. Third game asset is a factory-like scenario (as you can also see on the cover), this time not modeled in step-by-step because the author correctly assumes that you learned how to do that in the previous chapters. Finally, the book discusses important aspects of a good portfolio and how to present it in an job interview.

As this book explains so many game modeling principles and practices in a clear and enjoyable way, I'm giving it five stars.

Cheers,

Christiano.

Beginner be carefull - 2009-11-04
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Don't get me wrong Andrew 's a really really good modeler. The example are well explained but the only thing's that bugs me It's the pictures in the book. Those are way way too tiny you have to open every .Max scene to see what he did in the book. Also be sure that you've got a good base in 3ds max and Photoshop or else trust me, this book's gonna kill you.

Boring! - 2009-10-20
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
The reading is much to misleading to actually accomplish some of these tasks and it does not stimulate creativity well since the book is on rails. I suggest just using help in max or the internet and save your cha ching.

Great Book/ but has some flaws for beginners - 2009-07-11
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This book has creative tips and ideas but the Author expects you to know where all the buttons for the things covered in the book, I feel like i'am taking more time searching for buttons then i am reading and doing the tutorial.

Browse Similar Topics

Top Level Categories:
Graphics

Sub-Categories:
Graphics > 3D Studio Max

Some information on this page was provided using data from Amazon.com®. View at Amazon >


About Safari Books Online • Terms of Service • Privacy Policy • Contact Us • Corporate Licenses • Help • Accessibility | See us on FacebookSee us on Linked InSee us on TwitterRSS

Copyright 2009 Safari Books Online. All rights reserved.