| OverviewThis is the Safari online edition of the printed book. The best-selling introduction to Cocoa,
once again updated to cover the latest Mac programming
technologies, and still enthusiastically recommended by experienced
Mac OS X developers. "Aaron's book is the gold
standard for Mac OS X programming books—beautifully written,
and thoughtfully sculpted. The best book on Leopard
development." —Scott Stevenson, www.theocacao.com "This is the first book I'd
recommend for anyone wanting to learn Cocoa from scratch.
Aaron's one of the few (perhaps only) full-time professional
Cocoa instructors, and his teaching experience shows in the
book." —Tim Burks, software developer and
creator of the Nu programming language, www.programming.nu "If you're a UNIX or Windows
developer who picked up a Mac OS X machine recently in hopes of
developing new apps or porting your apps to Mac users, this book
should be strongly considered as one of your essential reference
and training tomes." —Kevin H. Spencer, Apple Certified
Technical Coordinator If you're developing applications for
Mac OS X, Cocoa® Programming for Mac® OS X,
Third Edition, is the book you've been waiting to
get your hands on. If you're new to the Mac environment,
it's probably the book you've been told to read first.
Covering the bulk of what you need to know to develop full-featured
applications for OS X, written in an engaging tutorial style, and
thoroughly class-tested to assure clarity and accuracy, it is an
invaluable resource for any Mac programmer. Specifically, Aaron Hillegass introduces the
three most commonly used Mac developer tools: Xcode, Interface
Builder, and Instruments. He also covers the Objective-C language
and the major design patterns of Cocoa. Aaron illustrates his
explanations with exemplary code, written in the idioms of the
Cocoa community, to show you how Mac programs should be written.
After reading this book, you will know enough to understand and
utilize Apple's online documentation for your own unique
needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.4 and 10.5, this
revised edition includes coverage of Xcode 3, Objective-C 2, Core
Data, the garbage collector, and CoreAnimation. Editorial ReviewsProduct Description The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.” —Scott Stevenson, www.theocacao.com “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.” —Tim Burks, software developer and creator of the Nu programming language, www.programming.nu “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.” —Kevin H. Spencer, Apple Certified Technical Coordinator If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation. | Amazon.com ReviewSuitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs. The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively. This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.) More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do. While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors). |
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Reader Reviews From Amazon (Ranked by 'Helpfulness') Average Customer Rating: based on 98 reviews. Fantastic book!, 2009-06-14 Reviewer rating: I haven't finished it yet but I'm loving this book. It's extremely easy to read and follow along without getting lost. The author writes in somewhat of a conversational style, as opposed to a highly technical and analytical fashion. In the interest of concentrating on 1 idea/topic at a time he often will say something like "this idea is known as ________, but it's not important right now and we'll read about it in Chapter __". I think this is a good thing; trying to learn a concept and then branching off onto smaller tangents would make it hard to learn the language.
This was my first time learning a computer language from a book. For this book, I'd recommend having a basic understanding of object oriented languages. I've had minor experience with Java, and pretty extensive experience with C/C++ and that was plenty of preparation for me. A lot of concepts with Objective-C (used in Cocoa) are extremely similar to those seen in C/C++, but with different syntax and keywords. Because of this, Aaron will often teach concepts in Objective-C and relate the functionality to Java or C/C++ concepts in order to solidify his explanation. For me that helps a lot because some concepts are hard to grasp for the first time.
I'm extremely satisfied with this book. I did research before I bought it and I think it paid off. Fun fact-- I've got a friend that works at Apple and he was attending WWDC '09, and he saw Aaron Hillegass cruising around the convention in his cowboy hat. I thought that was be pretty neat seeing as Aaron is a bit of a celebrity in the Mac community :) | Begin Cocoa way with this book, 2009-06-03 Reviewer rating: My backgrounds of Mac OS X programming was from the 2nd edition of this book. I want to thank Aaron Hillegass for his work done so wonderful. Now am experienced Mac OS X Developer, but anyway I bought this book and read it, again it's excellent written, a lot of examples, different aspects of Cocoa Framework. This book is an excellent starter to mid-level for Cocoa developers.
The third edition added some new technologies introduced in Mac OS X 10.5 like CoreAnimation and garbage collector, anyway I expected to see in this edition more info about Core Data (which is used more and more even in simple apps) and deeply explaining the more complicated things like NSArrayController and NSTreeArrayController with more examples and techniques.
Also it would be great to see in the next editions a chapter about Network Programming with Cocoa, CoreAudio services and another on Threading Programming in Cocoa.
For those interested in Cocoa programming, I would recommend also the "Cocoa Programming" book by Scott Anguish, Erik Buck and Donald Yacktman (Hope they will release a new edition rewritten with all new technologies and new techniques Objective-C 2.0 introduced) | REVIEW ON COCOA® PROGRAMMING..., 2009-05-10 Reviewer rating: I bought this book coz I would like to learn up on cocoa. Searching on the web I read that this is the most referenced book by programmers on MAC® OS X.
I hope that my tiny review could help you guys.
| No thanks., 2009-05-05 Reviewer rating: Not a good introduction book. AT ALL. This book assumes you know Objective-C... People were saying this is a good introduction book for beginning developers for the Mac Platform. But be aware it is not n00b friendly AT ALL. No explanations are offered for examples... | Excellent Tutorial, "Challenge Problems" not always challenging, 2009-05-01 Reviewer rating: I bought this book to learn Cocoa and Objective-C (I'm an experienced C++ programmer), and it was extremely helpful. Working through all of the projects in the book was an excellent start and helped me understand the structure of Cocoa and the basic design paradigms of an Objective-C program. My main objection to the book relates to the "Challenge" sections at the end of many of the chapters: the difficulty of these challenges varies widely, and there are too few of them. I would prefer a more structured set of challenges (easy, medium, hard, etc.) so that you know what you're getting yourself into before you start. Some of the challenges take only a few seconds, while others can take over a half hour. The book's example codes were also sometimes confusing, having you type in references to objects that you haven't yet created and that haven't been mentioned in the text (I sometimes thought perhaps I had skipped a page, etc.).
Pros:
* Well-structured to lead you through the course
* Very well suited for self-study
* Excellent projects for teaching basic concepts
Cons:
* "Challenge" problems vary too much in difficulty, too few of them
* Odd order of inputting some of the project code |
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