Adobe® Flex® 3 Bible
by David Gassner
ActionScript 3.0 Cookbook
by Joey Lott; Darron Schall; Keith Peters
ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book®
by Adobe Creative Team
Flash CS4: The Missing Manual, 1st Edition
by Chris Grover
Learning Flash CS4 Professional, 1st Edition
by Rich Shupe
ActionScript 3.0 Game Programming University
by Gary Rosenzweig
Learning ActionScript 3.0, 1st Edition
by Rich Shupe; Zevan Rosser
Packed with hands-on instruction and step by step tutorials, the
ActionScript 3 Bible is everything you need to harness the power of
this amazing language. ActionScript experts Roger Braunstein and
Mims Wright guide you through the in's and out's of building Rich
Internet Applications with ActionScript 3. Coverage includes:
* The ActionScript 3 language - variables, datatypes, operators and
expressions, functions, and more
* Object-Oriented aspects of ActionScript 3
* Working with XML
* Dealing with events
* Handling error events and making your applications fault
tolerant
* Debugging ActionScript applications
* Loading external data
* Working with audio, video and graphics
* Working in binary
* Developing for Apollo
* Application deployment
And more...
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Based on 16 Ratings
Half of Snippets Are Buggy - 2009-07-27
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About half of example codes generate compiler errors. There are a few chapters in which none of the snippets works. I figure that experienced ActionScripters could fix those bugs as they go along, but for a reference-type book claiming to cater to all levels, this doesn't make any sense. How could they teach with examples that don't work? Comically, the book has a chapter on debugging. Handful of snippets, they can't be bothered to put into folders with corresponding chapter titles, so they simply dunked them in the top level folder, so you'll need to open up all of them and check to find a matching code. I've been reading computer-related books regularly for about 15 years, and this is the first time to come across a book done at a downright crappy level of production. If they can't be bothered with necessary production, why would they bother to write to begin with? If you're looking for a ActionScript counterpart of Danny Goodman's, you'll be in for a surprise.
This book is literally the bible for ActionScript 3.0 - 2009-06-28
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Anyone wanting to learn ActionScript 3.0 or just have an amazing reference book for ActionScript 3.0 should own this book. It's so easy to read through and it's definitely a book that allows you to be selective with which parts you read and which parts you skip over. I would recommend this book for beginners all the way up to experts.
Good reference, but Flash steep learning curve (like Maya!) - 2009-05-11
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Took a class in Flash with this book at a community college.
The book was great, but the class was dreadful.
I wouldn't recommend Flash if you don't understand the math (if you are creating complex video games, maybe) and coding required. If you are familiar with Flash (or can understand it to an extent), ActionScript Bible is a decent reference.
It is not in color (B&W), except for the cover. (Printed in soy ink, unlike most newspapers and magazines.)
This is for CS3 (which I have). Good luck coding! (Meanwhile, learn the basics beforehand. Each version gets better.)
Good Book - 2009-04-29
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The book is easy to read and informative. However, the code from the companion web site is not well organized. They are not organized in Flex project format. So I have to create many projects to execute the source codes.
Too Deep - 2009-01-06
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I recommend this book for insomniacs. It does cover everything, so deeply that you wake up lost in the woods after a while. It even tells you about things you shouldn't use! Good, since I didn't 'get it' anyway. I'm sure Java programmers can get right into it but not the average new user. So many of my questions go unanswered, so many details are left out that I can't make sense of the examples. One time I found some basic information many pages after an example. Also, it convinced me that writing .as files (what this book is all about) is a much harder method and should be avoided. It is like building a house first when all I wanted was to use the toaster. I am a programmer in some other languages and have successfully used ActionScript 3. I studied Java, but never used it. If you haven't learned object oriented programming already, don't start here. I wanted a book that was more advanced than I had gone. It is, but I couldn't find anything useful until chapter 12. This is for people with even more advanced questions about ActionScript.
Top Level Categories:
Graphics
Programming
Sub-Categories:
Graphics > Flash
Flash > ActionScript
Programming > ActionScripting
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