iPhone: The Missing Manual, 3rd Edition
by David Pogue
Head First iPhone Development
by Dan Pilone; Tracey Pilone
Getting Started with Arduino, 1st Edition
by Massimo Banzi
The iPhone Book (Covers iPhone 3GS, iPhone 3G, and iPod Touch), Third Edition
by Scott Kelby; Terry White
iPhone Game Development, 1st Edition
by Paul Zirkle; Joe Hogue
"Great for beginners -- even if you don't know object-oriented programming, you can learn from examples on the 'Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself." -- Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple's own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit -- now updated for Apple's iPhone 2.x software and iPhone 3G -- and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that:
Display status bars, preference tables, and other standard elements of the iPhone user interface
Play pre-recorded files or program-generated sounds
Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars
Read and respond to changes in orientation when the user turns the phone around
And more. The first edition of this book developed an instant following and became the center of a movement. The second edition of iPhone Open Application Development will make this open source toolkit an indispensable part of iPhone application development.
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Based on 1 Ratings
Good, short, open - but not AppStore - 2008-10-29
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At 268 pages, this book is shorter than many programming books.
It describes developing for an open (jailbroken) iPhone. After the first edition sold out, this is the version with minor updates for the iPhone 2.x firmware. This book teaches you about the iPhone APIs used by the built-in Apple applications, but you should be aware that it does NOT target the Apple iPhone SDK, and does NOT guide you in developing apps for the AppStore, though the code will generally be applicable for AppStore applications.
It begins with a description of the process of jailbreaking, getting the compiler set up either on the Mac (hard) or the iPhone itself (trivial: http://soi.kd6.us/2008/09/27/so-i-made-my-iphone-say-hello-world/) and an introduction to Objective-C.
This book presents many complete example programs using the various iPhone UIKit controls, and presents information on Quartz (2d graphics) and the sound libraries.
It does not describe OpenGL ES (for high-performance/3D graphics) or web applications and APIs.
I found occasional editing errors - more than I'd expect in an O'Reilly Second Edition, ranging from typos (Quarts instead of Quartz) to old text describing an updated code example, to copy-and-paste errors between similar sections. Nothing too egregious, but distracting.
I list this book and other books that target the SDK in my Amazon Store: http://astore.amazon.com/iaw-20
Top Level Categories:
Hardware
Networking
Software Engineering
Sub-Categories:
Hardware > Mobile Phone
Networking > Mobile Networks
Networking > Wireless
Software Engineering > Open Source Methods
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