Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.

Overview

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

Subscriber Reviews

Average Rating: 0 out of 5 rating Based on 0 Ratings

No Subscribers have provided a review for this book.

Extras

The publisher has provided additional content related to this title.


Description
Content

Visit the catalog page for ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

  • Catalog Page

Visit the errata page for ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

  • Errata

Download the supplemental electronic content for ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

  • Supplemental Content