iPhone: The Missing Manual, 3rd Edition
by David Pogue
The iPhone Book (Covers iPhone 3GS, iPhone 3G, and iPod Touch), Third Edition
by Scott Kelby; Terry White
A Project Guide to UX Design: For User Experience Designers in the Field or in the Making
by Russ Unger; Carolyn Chandler
iPhone Game Development, 1st Edition
by Paul Zirkle; Joe Hogue
Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.
Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
Take advantage of iPhone patterns such as datasources and delegates
Preview your applications in the iPhone Simulator
Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
Work with iPhone's camera, GPS, and accelerometer
Create interactive, entertaining games
Optimize, test, and distribute your application
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
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One of two books that excel at teaching the beginning iPhone app developer - 2009-11-08
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This is the book you want if you want to build applications for the iPhone, you are an experienced programmer, and if you do not already know Objective C. The only book as good as or better than this one is Beginning iPhone 3 Development: Exploring the iPhone SDK. The first two-thirds of that book guides you through iPhone OS programming in general, concentrating on the display. Later chapters cover more advanced topics. What that book has in detail though, it somewhat lacks in perspective. In other words - it fails to step back and give you the big picture. This head first book excels in the big picture as well as the details.
This head first book covers everything you need to know just as long as programming is not something that is new to you. In particular, object-oriented concepts should be familiar to you as well as programming in a procedural language such as C. The book takes it from there. If you have used the head-first series of books before then you know what you are in for. The book uses cartoons, crossword puzzles, Q&A sessions, fake interviews with devices and programs, and strange looking photographs to make your brain remember what it sees. The book is not a reference book on Objective C, and honestly, if you are going to go far with iPhone application development, then you probably should have a conventional book on that very topic after you finish this book and all of its exercises.
This book also gets you going by building an iPhone app in the first chapter. It will also do odd things that make you think about a design, such as leading you down the wrong path in the design cycle so that you remember the right path. For that very reason it is important to go through this book from beginning to end and do all of the exercises. You won't get the most out of it if you do not. Highly recommended if you are teaching yourself this subject.
The table of contents is not yet listed for this book, so I show that next:
getting started
iPhone app patterns
objective-c for the iPhone
multiple views
plists and modal views
saving, editing, and sorting data
tab bars and core data
migrating and optimizing with core data
camera, map kit, and core location
leftovers
preparing an app for distribution
None of these chapter names will probably mean that much to you until you finish the book. Highly recommended for the experienced programmer who is a novice at writing iPhone applications.
Top Level Categories:
Hardware
Internet/Online
Networking
Software Engineering
Sub-Categories:
Hardware > Mobile Phone
Internet/Online > Usability
Networking > Mobile Networks
Software Engineering > Interface
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