Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.


The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode.

There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application.

From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.

The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers

Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective

Written in an accessible, easy-to-follow style

What you'll learn

Everything you need to know to develop your own bestselling iPhone and iPad apps

Best practices for optimizing your code and delivering great user experiences

How to create "universal" apps for both the iPhone and iPad

What is data persistence and why is it important

Get started with building cool, crisp User Interfaces

What and how to use Table Views

How to do graphics with Quartz and OpenGL ES

What geo app development features the new iOS 5 brings to the iPhone 4S

How to get your app in iCloud

And much much more...

Who this book is for

Everyone who wants to start developing for iPhone, iPod touch, and iPad!

Subscriber Reviews

Average Rating: 3.9 out of 5 rating Based on 10 Ratings

"great book!" - by Anonymous on 24-JAN-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
Great book, but the fact that you can only download it with tokens in the PDF format sucks. ePub or bust. This book is a 5 star book otherwise.
Report as Inappropriate

"Amazing!" - by Paullada on 13-JAN-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
It explains everything in the smallest detail, it even gives you information of things that you'll just know if you read the documentation from top to bottom, all the exercises are easy to do because of how well they are explained, but you get in reward extensive knowledge, because of their complexity. Amazing Book!
Report as Inappropriate

Table of Contents