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Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.

Subscriber Reviews

Average Rating: 1 out of 5 rating Based on 2 Ratings

"WebGL for necessity, after that it's Three.js..." - by LiquidDivide on 03-OCT-2013
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This book is great I guess for some who just wants to get 3D stuff showing up in a webpage. It briefly introduces the basics of WebGL in chapter 1, but from then on it introduces Three.js and never looks back. Oh, it also uses the author created Sim.js library, to make sure to hide as much WebGL stuff as possible.

It's great that people have created library's but for someone interested in actually learning WebGL this book is of no use. The only WebGL stuff that is exposed is that which is necessary to use Three.js.

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"This book is miss-titled" - by onedayitwillmake on 12-AUG-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This book is not about WebGL, as much as it's about using  THREE.js.

THREE.js is a great engine, but learning it will teach you very little about opengl-es, because it's so abstracted.

I suggest WebGL A Beginners Guide

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