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Overview

Stories help communicate user research, put a human face on data, communicate design ideas, and create a sense of shared history and purpose. This book will help you find techniques you can put to use in your practice.

Subscriber Reviews

Average Rating: 4 out of 5 rating Based on 2 Ratings

"Storytelling for User Experience" - by mehtodman on 19-NOV-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
I wrote myself an English Class using this book along with Chris Crawford's Interactive StoryTelling."  Together His book is knowledge about the logical orgiinizational systems that exist and how to cull out the strata from a large variety of material and this book which kind of sets you onto a street and for me I have to read between the lines to have the "instant useability " perceptions intertwine in various intersections but together these books embed a stage process decision making strata to create a storyboard system.  This book is easier for someone with no background and no formal story boarding experience to follow.
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"Conclusion" - by johnrod on 23-MAR-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
There are sixteen chapters which appropriately have anecdotal stories. Business narratives are usually told in either reports or presentations. The latter can be oral, written or multimedia. User experience can be structured as prescriptive, hero, familiar or foreign, framed, layered and contextual interludes. Ingredients include perspective, characters, context, imagery, and language. These are intended to engage the audience in some way. They put a human face on research data. They can describe usability tasks for tests and reviews, and design ideas and requirements. Analysis activities identify fragments which are built into stories and personas. These can be found from listening, questioning, instructing, logs and note-taking. Good research ethics are relevant.  
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