AdvancED ActionScript 3.0 Animation
by Keith Peters
ActionScript 3.0 Game Programming University
by Gary Rosenzweig
Essential ActionScript 3.0, 1st Edition
by Colin Moock
Essential ActionScript 3.0, 1st Edition
by Colin Moock
ActionScript® 3.0 for Adobe® Flash® CS4 Professional Classroom in a Book®
by Adobe Creative Team
Learning ActionScript 3.0, 1st Edition
by Rich Shupe; Zevan Rosser
Learning Flash CS4 Professional, 1st Edition
by Rich Shupe
Flash CS4: The Missing Manual, 1st Edition
by Chris Grover
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.
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Based on 34 Ratings
The initial review to this book - 2009-10-02
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I am a beginner dealing with Flash CS3. However I have a fair background on Multibody.
Dealing with the initial suggestions and templates of this book they work ! And you get your first red circle without big problems. However matters like the basis of Multibody: the constraint equations of joints, plus the integration of M q'' - D' lambda = -h. That can be found in Nikravesh and other are not included. Plus complex matters like friction (stick -slip and so) are quite simple in this book and perhaps not serious studied. In addition the text templates written in Java where can be found in the web in order to do not write all of them again in the Mac or PC.
Great book for those who know a bit already... - 2009-09-30
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This book is a great entrance into more advanced actionscript 3.0. The examples are well explained (from a theory standpoint) and the code given is clear. If the reader lacks a background in programming and Flash in general, I can see some of the material being somewhat arbitrary. There are a few errors in the code that I noticed, but I knew enough about what was going on to spot them before they caused problems (IE: a variable intended for horizontal movement was coded with vertical movement information). It would have been nice to have an errata page online for code updates and issues considering the errors and that Flash does not like some of the function naming conventions used by the author. That aside, the book is perfect for people needing a quick crash course in actionscript 3.0 animation. Even a casual familiarity with basic programming will be more than enough to understand the examples.
does what it says.... but i expected more - 2009-08-24
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This book does what the title states, the author teaches you to make objects with code and then move them. Which is well and good if your recreating Asteroids, or want a triangle for a spaceship.
However if you want to also know how to use symbols you have already created in flash, you will need to find someone else to help you. This book doesn't cover the integration of images or how to make non-code created images move.
It is a great book to start you learning how to structure code and how to draw with code, especially if you are new to flash and want to take a programmer / developer approach to learning action script 3.
best book on actionscript i've ever read - 2009-04-15
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i graduated with a computer science degree so i know how to program. flash has gone through quite a few changes over the years and keith does an amazing job explaining why code looks different for the different versions. he does not dwell on the minutia but focuses on the key important things. best book on actionscript i've ever read...wish i would have bought it sooner.
Math made easy - 2009-02-25
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I found this book to answer pretty much all the Actionscript and Math questions I've encountered over the years. This book makes it easy to understand how and, more importantly, why one should go about animating objects with Actionscript. Great stuff
Top Level Categories:
Graphics
Internet/Online
Programming
Sub-Categories:
Graphics > Flash
Flash > ActionScript
Internet/Online > Flex
Programming > AppleScript
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