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Chapter 27: Understanding and Using Virt... > THE IMPLICATIONS FOR VIRTUAL EDUCATI... - Pg. 465

Understanding and Using Virtual Ethnography in Virtual Environments layered cultures and phenomenological constructs which makes the process of virtual ethnography and allows the ethnographer to use hermeneuti- cal phenomenological experiences as a basis for examining the different levels of cultural interplay both upon his/herself and on the experiences of other agents. THE IMPLICATIONS FOR VIRTUAL EDUCATIONAL ENVIRONMENT DESIGN It is very important for MMOLE designers to realize that the construct culture they establish will serve as the groundwork for the agent and "real world" cultural interplay that will follow. This is something that has occurred haphazardly in the MMORPG environments with some nasty surprises for developers. However the MMOLE cal and anthropological methodologies for the conduct of qualitative studies in this area. It is important to continue to develop and validate the methodologies of virtual case study, virtual phenomenological study, virtual grounded theory, and virtual narrative. In short, all of the normal approaches for sociological and anthropological study need to be updated as the environments are changing so quickly. CONCLUSION The emergence of the online environment and online cultures has caused a need to update tradi- tional methods of ethnography to meet the unique needs of the virtual environment. For example, the potential for ethics violations has grown as methods of collecting data have been largely simplified. However, the most important aspect of