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Now that you know the process for creating realistic and efficient textures, it’s time to discuss how they are best applied to your models. Each type of geometry—NURBS, SUB-D, and polygons—follows a different approach when it comes to applying textures. When texturing with polygons for games, we use a method called UV mapping, which is the process of wrapping or projecting your texture onto your model. Many artists agree that texturing polygons can be one of the more time-consuming aspects of game art. Hopefully the explanations and methods established in this chapter will help you develop a clear understanding of the texturing process and enable you to bring together the models and textures you create in an effective and creative way. Bef....