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Foreword: Making Games > Embrace the Constraints

Embrace the Constraints

In the year 2098, Amalgamated Global Electronic Entertainment Inc. will release their highly anticipated FunStation 3000 game console. It will feature 14 million terabytes of RAM, a quantum-holographic optical drive of near-infinite storage capacity, and will have multiprocessor performance that exceeds the speed of light. I guarantee you game developers will still complain it’s not powerful enough.

Making games is all about being creative inside the confines of the technology. This applies to all disciplines—engineering, design, sound—but often has the biggest impact on you, the artist. The best artists determine their boundaries as quickly as possible and then get busy. You will be a much happier person once you accept that you will never, ever have as much power or memory as you want.


  

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