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Introduction > Making the Game

Making the Game

For those of you who can remember the days before video games became commonplace, most kids were playing board games like Battleship, Mousetrap, or Checkers. Soon, there was quite a new option available to us: a game you could actually play on your TV. It would actually react to your commands! Our imaginations stretched: “Wow, I am a Pong paddle!” “I have the skill to jump across an alligator!”

“I rule the world!”That is what attracts us to video games: having the capability to transport ourselves into new and unusual situations ...and conquer them. There is nothing more satisfying than saving the princess or defeating the alien invaders. Games are about fun.

The same is true today. You can create the greatest game art in the world, but if the game isn’t fun, the game won’t sell, and your beautiful artwork will not be seen! For this reason, it is in your best interest to get as involved as possible with the entire process of game development. Take responsibility for the game and do whatever you can to motivate and inspire the rest of your team. Making a personal investment in your game and your team can make all the difference in the world.


  

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