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Creating the Art of the Game
Foreword: Making Games
Turning Lead into Gold, Plastic, Wood, etc
Embrace the Constraints
Introduction
Who Should Read This Book?
A True Artist First
What to Expect from This Book
What This Book Covers
Making the Game
Themes
1 Preparing to Create
How and Where to Collect Reference
Seek the Best
Concept Art
Setting the Quality Bar
Blocking Out Your Scene
Conclusion
2 Modeling Theory
Primitives
Components
Transformation Tools
Polygons and Memory
Polygon Limits
Displaying Polygon Count
Normals
Backface Culling
Polygon Reduction
Modeling Techniques
Extrude
The Line Tool
Common Mistakes
Overlapping Faces
T-Junctions
Stray Vertices
Star-Like Faces
3 Introduction to Texturing
Game Texturing Theory
Detail in Texture
How to Choose and Create Textures
File Formats
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