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Table of Contents

Table of Contents

Foreword: Making Games

Turning Lead into Gold, Plastic, Wood, etc

Embrace the Constraints

Introduction

Who Should Read This Book?

A True Artist First

What to Expect from This Book

What This Book Covers

Making the Game

Themes

1 Preparing to Create

How and Where to Collect Reference

Seek the Best

Concept Art

Setting the Quality Bar

Blocking Out Your Scene

Conclusion

2 Modeling Theory

Primitives

Components

Transformation Tools

Polygons and Memory

Polygon Limits

Displaying Polygon Count

Normals

Backface Culling

Polygon Reduction

Modeling Techniques

Extrude

The Line Tool

Common Mistakes

Overlapping Faces

T-Junctions

Stray Vertices

Star-Like Faces

Conclusion

3 Introduction to Texturing

Game Texturing Theory

Detail in Texture

How to Choose and Create Textures

File Formats


  

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