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Chapter 23. "Gamenics" and its Potential... > 23.3 The Two Objectives and Four Pri... - Pg. 364

CHAPTER TWENTY - THREE · INTERVIEW WITH AKIHIRO SAITO ­ 23.3 The Two Objectives and Four Principles of Gamenics I think this is a good place for you to give an outline of gamenics theory. OK. Gamenics theory has two objectives: intuitive operability and gradual learning curve. In both cases this means that users can "intuitively and instinctively know how to operate something without reading a manual," and "gradually and naturally learn to understand complicated contents without becoming stressed." These two elements were especially important to NES, since it was originally designed for kids, right? Exactly. And gamenics also has four principles, each of which are further subdivided. The Four Principles of Gamenics: 1. Intuitive user interface (emphasizing ease of use) 2. Operability that does not require a manual (designed so that users are not con- fused about what they can do) 3. Engaging choreography, gradual learning curve (devices that promote enthusiasm) 4. Beyond gaming (links things to reality so they seem real)