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2.7 References > 2.7 References - Pg. 27

2.7 REFERENCES Jørgensen, A. (2004). Marrying HCI/Usability and Computer Games: A Preliminary Look. Proceedings of NordiChi '04, Tampere, Finland. Karat, C. (1997). Cost-Justifying Usability Engineering in the Software Life Cycle. In M. Helander, T.K. Landauer, & P.V. Prabhu , Handbook of Human-Computer Interaction . New York, NY, USA, Elsevier Science . Kline, S., Dyer-Witheford, N., & De Peuter, G. (2003). Digital Play: The Interaction of Technology, Culture, and Marketing . Montreal: McGill-Queen's University Press . Miller, M.A. (2005, April 1st). History of Home Video Game Consoles. InformIT , http://www. informit.com/articles/article.aspx?p 378141&seqNum 3&rl 1 Nielsen, J., & Gilutz, S. (2003). Usability Return on Investment . Nielsen Norman Group . Nørgaard, M., & Høegh, R.T. (2008). Evaluating Usability--Using Rhetorical Models to Improve the Persuasiveness of Usability Feedback. Designing Interactice Systems (DIS2008) . Nørgaard, M., & Hornbæk, K. (2008). Exploring the Value of Usability Feedback Formats. International Journal of Human Computer Interaction , (in press) . Nørgaard, M., & Hornbæk, K. (2008). Working Together to Improve Usability: Challenges and Best Practices. http://www.diku.dk/publikationer/tekniske.rapporter/rapporter/08-03.pdf Nørgaard, M., & Rau, J. (2007). User Testing in the Combat Zone. Workshop of the International Conference on Advances in Computer Entertainment Technology (ACE'07), Salzburg, Austria. Pagulayan, R.J., Steury, K., Fulton, B., & Romero, R. (2003). Designing for Fun: User-testing Case Studies. In Blythe, M., Overbeeke, K., & Monk, A. , (2004), Funology: From Usability