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INDEX Computational intelligence and games (CIG), 269 Concept phase , 347348 Concurrent thinkaloud , 68 Consistency , 102103 Console-based games , 57 from Metacritic.com , 122 Contextual data , 245247 Contextual information , 245 Contract development , 2225 Control design , 121 measured complexity models, 135138 Control Dimensionality (CD). , 135138 Cooking Mama , 150 Copenhagen Center for Computer Games , 309 Corrugator muscle , 191 Counter Strike , 334 Crackdown, 257258 design impact , 258 problem , 257 TRUE solution , 258 Crash Bandicoot , 167 Critical problem , 99101 Cross-professional relations, nursing , 1416 Csikszentmihaliyi's flow models, 323 , 328 Curiosity, game element evoking emotion , 129 E Easy Fun , 319 , 328329 emotions , 329330 mechanics , 330 workflow , 330332 EEG . See Electroencephalography (EEG) Ekman, Paul , 191 Electrocardiography , 216 , 217218 Electrodermal activity, skin , 212213 measurement devices, 213 psychological counterpart , 212213 Electrodermal response , 212 Electroencephalography (EEG) , 220221 Electromyography (EMG), 191 , 208 muscles , 219220 Electronic Arts , 227 metacritic source , 121 Elf class , 255 EMG . See Electromyography (EMG) Emotional contagion , 313 Emotion evoking game elements , 129130 Emotion in player experiences , 319324 emotion's role in choice/games , 321324 Emotions Easy Fun , 329330 Hard Fun , 324325 People Fun , 337338 Serious Fun , 333334 Emotion's role in choice/games engagement model, 321324 open issues , 321324 EmSense, Inc., 133135 Engagement in player experiences , 319324 emotion's role in choice/games , 321324 Engagement models, 321324 Epistemic behavior, 216 Error minimization , 103104 Ethnographic observation , 355 European Assault , 134 Evaluation techniques , 209211 Event-based surveys, 244 Experience-centered evaluation methods , 24 Experiencel design , 121 , 139 Experiential testing , 280 Expert evaluation, 91 components , 9293 how to do , 9495 and playability testing , 97 process , 97102 when to do , 9597 Expert evaluators , 85, 86 External evaluators, 95 D Dance Dance Revolution , 334 Darwin, Charles , 191 Davis, John P. , 3536 Defect testing , 282283 Defining experience , 286291 Design document of game, evaluation, 9596 and evaluation, 314315 principles, 114115 standards , 115 Designer perception , 133 Design of Everyday Things and Emotional Design, The , 354 Design of Future Things, The , 354 Developers, challenges for user research , 1625 Device user interface , 104 DICE CO.Ltd. , 358 Digital high-vision TVs , 373 Diner Dash , 153 , 334 user testing , 160161 Dominance and friendliness, 311312 Donkey Kong , 276 Double experts , 9495 Dragon Quest series , 177178 DVD recorder , 371 382