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Index > R - Pg. 386

INDEX People Fun , 319 , 336­337 emotions, 337­338 mechanics, 338­339 workflow , 339­341 Perry, David , 124­128 Phillips, Bruce , 37 Photocell, 214 Photoelectric transducer, 215 Physical feedback loop, 313­314 Physiological data , 208 , 226 advanced uses of , 228­231 triangulation, data sources, 231 user's emotional state , 228­231 advantages, 228 limitations, 228 Physiological measurement , 190 Plasma grenade , 249 Playability testing expert evaluation and , 97 Playcentric design, integration with experiencel design, 139 Player experience profile (PX Profile) , 318 Player experiences , 319 , 341­342 emotions, 320­321 Player satisfaction modeling (PSM) , 268 Player's emotional experience, measurement , 192­197 game's emotional profile , 193­197 validation of facial EMG , 192­193 PlayFirst® , 159­163 Play in "Real-World" , 51­56 PlayStation 3, usability and , 179­184 Playtest, 41­46 factors important for success of , 44­45 future of , 45­46 history at MGS , 42­43 today at MGS , 43­44 Playtester perception , 132­133 Playtesting, 4 Playtest Moderators , 43 Plethysmograph , 214­215 Pogo , 336 Pokemon cards , 336 Polish , 152 Post-production phase , 348 Post-traumatic stress disorder (PTSD) , 202 Power of the situation , 312 Pre-production , 348 Product development, 354­355 Product development cycle and TRUE instrumentation , 258­259 Production phase , 348 Productivity applications , 41 Professor Saito's Career , 360­363 Progress information, in game, 106 PS3 controller , 273 PSM . See Player satisfaction modeling (PSM) Psychological counterpart, 212­213 PTSD . See Post-traumatic stress disorder (PTSD) Publisher, organizational challenges for user research, 16­25 Pupillometry , 221 Q Quality assurance , 4 , 12, 183 Questionnaire survey, user research , 17­22 R Raptor Safari , 289 Ratchet & Clank series , 170 first game , 183­184 Realtime Worlds , 257 Real-World , 51­56 Reference data , 44­45 Relaxation/excitement, game element evoking emotion, 129 Rensselaer Polytechnic Institute , 309 Researching play in the first hour , 41­46 Research techniques , 347 Respiratory arrhythmia . See Sinus Respiratory sinus arrhythmia (RSA), 218 Respiratory system, 218­219 Retrospective think-aloud, 68 Return on investment , 9 , 10­12 Reverse deconstruction brainstorming , 126­128 Rewards , 106 Ritsumeikan University , 358 Rock Band , 151 Roguin , 362 Role-playing game (RPG) , 194 RPG . See Role-playing game (RPG) RSA . See Respiratory sinus arrhythmia (RSA) RYNO , 176 S Saito, Akihiro , 358 Saulnier, Tobi , 29­32 Scene It? Lights, Camera, Action , 47 Schaffer, Eric , 113­117 Scott Kim's Venn diagram , 298 Screen layout , 105 Screenshots , 101 386