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F r O M I N v I S I B L e C O M p U T I N g T O e v e r y W A r e 289 Ubiquitous computing user experience design has only occasionally emb- raced this potential. Mostly, it has been stuck in one of two communities of practice: consumer electronics and academic research. The world of consumer electronics creates popular, highly visible, emotion- ally rich, but short-term and shallow user experiences. Academia creates power- ful infrastructures and thoroughly researched user experiences that tend to be emotionally cold and functionally irrelevant to most people. each practice provides tools and knowledge that designers can use to create experiences that are pleasurable and useful, and that give people new ways to engage with each other and the world. sidebar: Beautiful ubicomp In 1972 Venturi et al. argued in Learning from Las Vegas that architec- ture needed to abandon its ideals of minimalist utopianism and build for people. Their argument was that Las Vegas' kitsch and "lowbrow" details more accurately represented people's interests and lives than the cool minimalism of Modernism, which had drifted far from its origin as a more humane and efficient approach to industrial design. Taking a similar approach to the current state of ubiquitous com-