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290 SMArT ThINgS: UBIqUITOUS COMpUTINg USer experIeNCe DeSIgN Table 19-1 A Selection of Theses from everyware 16. Everyware can be engaged inadvertently, unknowingly, or even unwillingly. 17. The overwhelming majority of people experiencing everyware will not be knowledgeable about information technology. 35. Everyware surfaces and makes explicit information that has always been latent in our lives, and this will frequently be incommensurate with social or psychological comfort. 37. Everyday life presents designers of everyware with a particularly difficult case because so very much about it is tacit, unspoken, or defined with insufficient precision. 44. In the event of a default, fixing a locus of control may be effectively impossible. 45. Users will understand their transactions with everyware to be essentially social in nature. 74. Everyware must be self-disclosing. 77. Everyware must be deniable. From Greenfield, A., Everywhere: The Dawning Age of Ubiquitous Computing, New Riders, Indianapolis, IN, 2006. With permission. Technology use is in a permanent state of unexpected consequences and