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Index > A - Pg. 309

Index A Abramson's Aloha 66, 111­12, 245­58 ABRD see asynchronous/sequential best response dynamics ACK/NACK feedback 240­2, 268­73 action profile 17­18, 23, 24, 28, 31, 32, 55, 71­4, 87, 127, 128, 144, 147, 166, 170, 248­50, 255, 260, 261 action space 7, 75, 81, 85, 132, 150, 151, 153, 155, 158, 169, 187, 192, 242, 258 actions 3­40, 69­113, 125­51, 153­80, 183­209, 211­44, 245­73 wireless networks 29, 183­209, 211­44, 245­73 acyclic graph games 127­8, 158, 159 ad-hoc networks 35, 183 see also Internet; TCP adaptive learning algorithms 135 see also fictitious play... definition 132­3 additive white Gaussian noise channels (AWGN) 121, 148­9, 162, 287 AF see amplify-and-forward protocol aggregator function 51, 127, 134­5, 252 Aloha 66, 111­12, 243­58 see also medium access control; slotted B Babylonian Talmud 4­5, 78 backoff-state dependent access control, definition 272­3 bandwidth allocation problems 38, 227­44 bankruptcy 4­5, 78 bargaining problem, definition 38 bargaining solutions 30, 66, 126, 146­9 see also cooperative...; Nash... concepts 37­8, 66, 126, 146­9 definition 38 fictitious play dynamics 147­9 partially distributed learning algorithms 126, 146­9 rate control in AWGN channel example 148­9 base station selection game example 134­5 base stations 30, 48, 62, 63, 66, 80, 108, 134­5, 185, 192, 194, 224­6, 253 see also receivers Bayesian equilibrium 30, 34, 119­21, 123, 124, 208 see also expected utility; Nash...; solution concepts definition 119 Bayesian games 16, 117­24, 206­8 see also incomplete information... concepts 16, 117­24, 206­8