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Index > Q - Pg. 319

Index 319 examples 5, 7, 63, 65 interference channels 5, 7, 49­50, 61, 112, 127, 158, 186, 188, 192, 211­7, 220­5, 227­34, 247, 258, 262­4, 273 reinforcement learning algorithms 206­7, 208­9, 225, 234, 235, 238­40, 242 repeated games 81, 184, 196­209 precoding strategies 57, 239 precompact, definition 280 predecessor function, definition 12 preference orders 9, 10 see also utility functions definition 9 preferences over lotteries, definition 10 price of anarchy (PoA) 64, 226, 267 see also anarchy definition 64, 111 price of stability (PoS), definition 64, 111 pricing factors, controls 112­13 pricing techniques 45­6, 66, 184, 190­209, 213, 224­44, 253­73 pricing-based utility function, definition 162 prisoner's dilemma (PD) 10­11, 17, 24­5, 78­80 pure Nash equilibrium 23, 29, 30, 37, 41­2, 51­5, 75­7, 123, 135, 151, 158­9, 184, 187, 211­44, 249­73 see also mixed Nash. . .; Nash. . .; solution concepts definition 23, 30 equilibrium existence 44­55, 75­81, 113, 184­209, 213­44, 249­73 equilibrium uniqueness 55­7, 113 repeated games 75­81 pure strategy 17­18, 73, 83, 165, 166, 168, 197, 214, 218, 221, 232, 233, 235, 237, 248, 249 see also repeated games; stochastic games definition 17­18, 73, 83 Q quality of service (QoS) 36, 97, 153­4, 176, 183 quasi-concavity 43­6, 55­7, 268, 278 see also continuous. . . definition 43­4, 278 R radio networks, cognitive radio networks 168