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Contents at a Glance

Contents at a Glance

Introduction

Part I: Introduction

HOUR 1 Introduction to Windows Phone 7

2 Getting Started with Visual C# 2010 for Windows Phone

3 Printing Text

4 Getting User Input

5 Drawing Bitmaps

Part II: Sprite Programming

HOUR 6 Treating Bitmaps as Sprites

7 Transforming Sprites

8 More Sprite Transforms: Rotation and Scaling

9 Advanced Linear and Angular Velocity

10 When Objects Collide

11 Managing Lots of Sprites

12 Sprite Color Animation

13 Sprite Transform Animation

14 Sprite Frame Animation

15 Transforming Frame Animations

16 Drawing with Z-Index Ordering

Part III: Gameplay

HOUR 17 Using Location Services (GPS)

18 Playing Audio

19 Reading and Writing Files Using Storage

20 Creating a Graphical User Interface

21 Finite State Gameplay

22 The Physics of Gravity


  

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