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Part II: Sprite Programming

Part II: Sprite Programming

HOUR 6 Treating Bitmaps as Sprites 73

HOUR 7 Transforming Sprites 89

HOUR 8 More Sprite Transforms: Rotation and Scaling 101

HOUR 9 Advanced Linear and Angular Velocity 117

HOUR 10 When Objects Collide 131

HOUR 11 Managing Lots of Sprites 149

HOUR 12 Sprite Color Animation 163

HOUR 13 Sprite Transform Animation 181

HOUR 14 Sprite Frame Animation 197

HOUR 15 Transforming Frame Animations 213

HOUR 16 Drawing with Z-Index Ordering 231


  

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