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Table of Contents

Table of Contents

Introduction

Audience and Organization

Conventions Used in This Book

Resource Files

Part I: Introduction

HOUR 1: Making Games for Windows Phone 7

Getting Started with Windows Phone 7

Windows Phone 7 as a Game Platform?

History of the Platform

Hardware Specifications

Summary

Q&A

Workshop

HOUR 2: Getting Started with Visual C# 2010 for Windows Phone

Visual C# 2010 Express

Using Silverlight for WP7

XNA Game Studio

XNA or Silverlight: What’s the Verdict?

Summary

Q&A

Workshop

HOUR 3: Printing Text

Creating the Font Demo Project

Adding a New Font to the Content Project

Learning to Use the SpriteFont Class

Printing Text

Summary

Q&A

Workshop

HOUR 4: Getting User Input

Exploring Windows Phone Touchscreen Input

Simulating Touch Input

Using Gestures on the Touchscreen


  

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