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Chapter 1. Designing Game Mechanics > Prototyping Techniques

Prototyping Techniques

A prototype is a preliminary, usually incomplete, model of a product or process created to test its usability before building the real thing. Because prototypes don’t have to be as polished as the final product, they are (usually) quicker and cheaper to construct and modify. Game designers create prototypes of games to test their mechanics and gameplay. Some of the more common prototyping techniques that game designers use are software prototypes, paper prototypes, and physical prototypes.

A Few Terms

Over the years, software developers have devised a number of terms to describe different types of prototypes. A high-fidelity prototype resembles the intended product closely in many ways. In some cases, a high-fidelity prototype ends up being refined into the final product. A high-fidelity prototype is relatively time-consuming to build.


  

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