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Summary

This chapter introduced many ways to interact with and get the most from the controls in your applications. Before you move on to the next chapter, here are a few thoughts for you to ponder:

• Just because an item belongs to the UIControl class doesn’t mean you can’t treat it like a UIView. Give it subviews, resize it, animate it, move it around the screen, or tag it for later.

• Core Graphics and Quartz 2D let you build visual elements as needed. Combine the comfort of the SDK classes with a little real-time wow to add punch to your presentation.

• If iOS SDK hasn’t delivered the control you need, consider adapting an existing control or building a new control from scratch.

• Apple provides top-notch examples of user interface excellence. Consider mimicking their examples when creating new interaction styles such as the confirm button used in this chapter to safeguard a delete action.


  

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