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Accounting for Processing Latency > Accounting for Processing Latency - Pg. 84

in this Chapter 5.1 Introduction 85 86 87 5.2 The Big Picture ­ Forming Your Basic Arrangement 5.3 Using the Inspector and Aliases 88 90 5.15 Flex Time View and Flex Time Modes Markers Flex Time 108 111 115 117 5.16 Transient Markers and Flex 5.17 Quantizing Audio with 5.18 Separating Regions Based on Transient Markers Save CPU 118 5.19 Freezing a Flex Time Track to 5.20 Editing Multiple Tracks Using Edit Groups 119 97 5.21 Drum Replacement 121 5.4 Working with Loops, Copies, 5.5 Precise Region Editing Your Editing Grid Regions 93 90 5.6 Snapping ­ Understanding 5.7 Resizing and Cutting 5.8 Fades and Crossfades