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CHAPTER 3 Intermediate Sequencing Techni... > 3.3 Layering of MIDI Tracks - Pg. 110

110 CHAPTER 3 Intermediate Sequencing Techniques In PT the parameters are very similar to those found in DP. To access the Groove Quantization func- tion in PT navigate to Event Event Operations Quantize. Under the Quantization Grid drop-down menu select the type of groove you want to apply to your region. As a default you have four main cat- egories to choose from: Cubase Style Grooves, Feel Injector Templates, Logic Style Grooves, and MPC Style Grooves. Each category has different subgrooves available. I find the Feel Injector Templates to be the most effective in PT and I highly recommend them. After electing the desired grove you will be presented with the familiar slider that allows you to fine-tune how the groove is applied to the region (Timing, Duration, and Velocity), as we saw in DP. LP can import and use predefined DNA groove templates created by companies such as Numerical Sounds. To apply a groove template, you will first have to import the grooves into LP (or create them). To import a DNA groove go to Files Import and navigate to the folder where the DNA grooves are located. The imported groove will be added as a MIDI region in the Arrange window. To add this new groove to the Quantize pop-up menu, select a groove template and then choose "Make Groove Template" from the Quantize pop-up menu of the Region Parameter box. Your new groove templates will be listed in the regular quantization list and can be used for any regions or sequence. You can also create your own templates based on preexisting audio parts (more on this in Chapter 4). Since CU does not come bundled with any DNA grooves you will have to create your own first. In CU you can apply grooves generated from either MIDI or audio tracks. First, you have to have MIDI or audio material suitable for this task. You can have MIDI files generated by drummers through the use of a drum pad or drum controller, or simply create your own or import a MIDI file from preexisting tem- plates. To generate a groove from a MIDI part, first make sure to rename the part with a suitable name, since the groove will automatically take the same name (to rename a part select it and then click on its name field in the info line at the top of the Arrange window), then select the part with the groove you want to extract, and choose MIDI Advanced Quantize Part to Groove. At this point the groove has been extracted and it is available for you to use. If you want to apply a groove to a MIDI track, select MIDI Quantize Setup, choose the groove you want to use from the drop-down menu called "Presets", and click on the "Apply" button. In addition to the predefined templates that either are bundled with your sequencer or can be bought separately, you can create your own templates from audio files. This can yield an incredible number of options. Imagine, for example, importing a website track from your favorite album featuring "Philly" Joe Jones or Dave Wackel, capturing their groove, and applying it to your own parts. In some DAWs this is possible, and we will analyze this in the next chapter, where you will discover more advanced sequenc- ing techniques. 3.3 lAYerIng OF MIDI trACKS Now that you have mastered the quantization techniques and feel comfortable organizing and moving around your session, we are going to focus on some new procedures and techniques to improve the qual- ity of your productions in terms of sound palette. In Chapter 2 we learned how to assign a MIDI track to a certain device and MIDI channel. While sometimes you are going to use a single patch for each track, very often you will find yourself looking for a new sonority or for a richer texture that is not directly available to you from a single device or channel. In this case you can use a technique called track lay- ering (sometimes referred to as patch layering). Through this technique you can output a single MIDI track to several devices, soft synths, and/or MIDI channel at the same time. Its advantage is that you can create complex patches and sounds without altering and reprogramming the actual MIDI synthesizer or sound module. Instead you use several MIDI channels that receive the MIDI data from a single track of