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Index > C - Pg. 242

Index blinking lights, adding volume to, 167­171 Blowup option, 27, 28f Blur All Objects, disabling, 178, 179f boat, creating the wake of, 150, 151f Body_car_paint material sample window, 88, 89f Body material sample window, returning to, 80 bounced light, 6­7, 6f bounces, 31­32, 36f bounding boxes, displaying proxies as, 210, 212f BoxGizmo, positioning, 172, 173f BRDF (bidirectional reflectance distribution function), 80, 82f BRDF rollout, 81, 81f brightness of pixels, 97 bump maps applying in raised areas, 84, 85f cloning, 104, 105f combining in Arch & Design material, 107­109 evaluating, 103 for floor material, 104f bumps, adding for waves, 119­121 caustics achieving convincing, 167 causes of reflective, 165 described, 161 effects of, 162­167 even distribution of, 166, 166f generating, 162 as a photon process, 163­164 reflective, 162­165 refractive, 163, 165­167 Caustics and Global Illumination (GI) rollout, 163­164 Ceramic Material Parameters rollout, 220­221 Chain material, in Material Editor, 121 Choose Renderer dialog, 153 cloning bump maps, 104, 105f Contour Contrast Function Levels shader, 189, 190f making scenes more efficient, 207­208 Mask map from the original Blend material, 160, 161f Mask map into Exclusion Map slot, 160, 161f to Material Editor, 219, 220f