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Index > P - Pg. 248

Index mr mr mr mr Proxy, in Particle Flow geometry, 212 Proxy objects, 208­212. See also proxy objects Shader Element shader, 133­135, 134f Shadow Map shadow type, 54. See also Shadow Map type mr Shadow Map type, 52 mr Sky Portal light object, 32 mr Sun Photons rollout, 38 Multi/Sub-Map shader, 125­128, 127f­128f Multi/SubObject material type containing sub materials, 95f­96f described, 91 relationship to Material ID numbers, 91 Multi/SubObject materials, 102, 223 MultiPass Effect area, 184, 184f multiplier, in Scene Environment, 64, 64f Multiplier value adding energy to caustic photons, 166­167, 167f for caustics, 164 of Utility Bump Combiner, 107, 108f object properties, enabling for motion blur, 176­178 Object Type rollout, mr Proxy button, 209 Ocean (lume) shader described, 119 minimizing wind ripples, 119, 120f selecting, 119, 119f ocean surface, 116, 116f oil painters, using artificial reflections, 82 One File Per Frame (Best for Animated Objects) option, 239 100 W bulbs, adjusting lights to represent, 59, 59f opacity maps, compared to cutout maps, 85 outdoor daylight, exposure control for, 219, 219f Output Amount, for a bitmap, 70, 71f output resolution, 27, 154, 155f Overlay Color, in Landscape shader, 115 P Paint_white material, 97­98, 98f panning action, 238 parameters describing, 80 hidden in ProMaterials, 219­220 Parameters rollout Scale numeric field, 210 Show Point Cloud option, 210 parent circle, linking objects to, 230, 230f Parti Volume shader, 128, 131­133 Particle Flow geometry, mr Proxy objects in, 212 peripheral vision, 238 Perspective viewport, 217, 223­224 Petrov, Boris, 212 Photographic Exposure Control. See Exposure Control; mr Photographic Exposure Control Photographic Exposure radio button, 59 photometric lights adding and adjusting, 57­60 behavior of, 51 described, 56 mixing standard lights with, 55­56 mr Shadow Map shadow type with, 54 parameters of, 60 types of, 56 N night scene, with a lighted buoy, 168f Night shader adjusting, 145f desaturating colors, 136 described, 143 using to fool the eye, 143­145, 146f node space, for each object, 207­208, 225 Noise map, 103­104, 107, 108f Non Uniform setting, for Parti Volume, 132 O object(s) blending into a photographic, 197 exploding into different elements, 125 interpolating movement of, 179 linking, 230, 230f with more than one material, 223f number in a scene, 207­208, 225 replicating efficiently, 209f Object ID numbers, 126, 127f Object Properties dialog, 163­164, 164f 248