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Index > U - Pg. 252

Index T Target light, creating, 58, 58f Target photometric lights, 57­60 telephoto lens, 236, 236f templates, for Arch & Design materials, 79­80 Templates rollout, 59, 59f, 79 3D clouds, 171­172. See also Fire Effect 3D clouds 3D Displacement, 159­161, 162f 3D Displacement map, 160, 161f 3D motion blur, 181, 181f 3D object, volume defined by, 131 3D visualization, 151­152 3ds Max cameras in, 238 compared to 3ds Max Design, 2 compared to Revit, 215, 219 default presets for, 2 display units in, 4 interface for, 2 motion blur, 176 origin, centering a scene on, 228­230 presets in, 48, 48f renderer, caustic effects enabling, 163, 163f rendering in, 11 Revit rendering compared to, 216 setting display and system units, 3 setting interface and defaults, 2­3 units in, 3­4 3ds Max Design compared to 3ds Max, 2 setting interface and defaults, 2­3 Tiles map, 103­104, 107, 108f Tiles Setup area, 104, 106f Tile_terracotta material, 104 Time Sample setting, 178, 179f Trace/Bounces Limits area, 28­29, 34, 35f Track View-Curve Editor, 170, 171f Track View-Curve Editor dialog, 169, 170f transitions, from one scene to another, 238 translucency, of mental ray materials, 78 transparency cutout maps for, 84­85 of mental ray materials, 78 of water, 165, 165f working against reflectivity, 120 Transparency color swatch, 61, 63f Transparent Shadows area, 53­54, 54f tree, replicating efficiently, 209f U Unitless radio button, 201­202 Unitless saving, for Fire Effects, 175, 175f units, in 3ds Max, 3­4 Units Setup dialog, 3, 5f Use Fast Rasterizer (Rapid Motion Blur) option, 180 Use Photon Target, disabling, 166, 167f user interface, for 3ds Max, 2 Utility Bump Combiner material type, 104, 107f Multiplier value, 107, 108f stacking bump maps, 107 Utility Bump Combiner Parameters rollout, 107 UVW Map modifier adding, 99 applying to water surface object, 157­158, 158f for the gradient ramp, 99 V vertices, in the viewport, 210 Video Post, 238 viewport(s) effects, 207­212 factors in efficiency for, 207­208 rendering the correct, 155, 156f Viewport background, 197­199, 202 Viewport Background dialog, 197­198 visual movement, adding to an image, 232­235 volume adding to a beam of light, 162 adding to blinking lights, 167­171 with Parti Volume shader, 131­133 volume effect, 128 volume shaders, 128­133 volumetric effects, 162, 167­171 W wake creating for a boat, 150, 151f displacement mapping adding to a moving boat, 150 displacement raising surface of water in, 159 252