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Index lofted object for, 152, 152f, 156 positioning, 158f wake map, rendering, 153, 153f Wake_map material, 153 walk-throughs. See architectural walk-through water, making completely transparent, 165, 165f water shadow, 123 water surface, 116119, 157 Water Surface (lume) Parameters rollout, 116, 118f, 119120, 120f Water Surface (lume) shader, 116, 117f water surface shaders, 115 Water Surface Shadow shader, 123125, 124f water_rough surface, selecting, 153, 154f, 157158, 158f Water_transparent material, 119 wave(s), adding bumps for, 119121 Wave Float controller, 170 Waveform area, of the Waveform Controller dialog, 169, 171f Waveform controllers, 171 Waveform Float animation controller, 167, 169, 170f white-black-white gradient ramp, 102, 103f white flag, adjusting the position of, 102 white pixels, in a mask, 104 white, setting environmental background color to, 205, 205f wide-angle lenses, 237, 237f Width From Light Dir (contour) shader, 195, 195f wind ripples, minimizing, 119, 120f World Z-axis, 112 X X and Y numeric fields, 230, 231f X-world axis, 195, 196f Y yellow parallelogram, 111, 112f