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Contents

Contents

Dedication
Acknowledgments
Chapter 1.Getting Started with mental ray® in 3ds max
1.1 Introduction
1.2 Getting started
1.2.1 Setting 3ds max and 3ds max Design interface and defaults
1.2.1.1 Exercise: Switching defaults and user interface
1.2.2 Units in 3ds max
1.2.2.1 Exercise: Setting display and system units in 3ds max
1.3 Concepts
1.3.1 Global illumination
1.3.1.1 Direct light
1.3.1.2 Bounced light
1.3.1.3 Environment light
1.3.1.4 Shadows
1.3.1.5 Materials and shaders
1.3.2 Final gather
1.3.3 Photons
1.3.4 Exposure control
1.3.5 Ambient occlusion
1.3.6 Gamma correction
1.4 Companion website
Chapter 2.Rendering with mental ray®
2.1 Introduction
2.1.1 Gamma correction
2.1.2 Indirect illumination
2.1.2.1 Final gather
2.1.2.2 Global illumination

  

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