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Contents Chapter 1: Getting Started with mental ray ® in 3ds max 1.1 Introduction 1.2 Gettingstarted 1.2.1 Setting3dsmaxand3dsmaxDesigninterfaceanddefaults 1.2.1.1 Switchingdefaultsanduserinterface 1.2.2 Unitsin3dsmax 1.2.2.1 Settingdisplayandsystemunitsin3dsmax 1.3 Concepts 1.3.1 Globalillumination 1.3.1.1 Directlight 1.3.1.2 Bouncedlight 1.3.1.3 Environmentlight 1.3.1.4 Shadows 1.3.1.5 Materialsandshaders 1.3.2 Finalgather 1.3.3 Photons 1 1 2 2 3 3 3 5 5 6 6 7 7 7 8 8