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1.4 Preamble on Distributed Development > 1.4.4 Who We Will Meet in Our Case St... - Pg. 7

1.4 PrEAMBLE oN dISTrIBUTEd dEvELoPMENT and development components of the task, as well as a relationship between collaborators that stretches beyond a traditional contractor and client relationship. distributed development management methods are designed for these types of tasks that require autonomy, creative decision making, and lots of iterative cycling toward quality. 1.4.4 Who We Will Meet in Our Case Studies, and Why We Care about What They Have to Say No games are built by a single individual anymore, no matter what a few egoists like to believe. And as entertaining as I am, our topic here is too important to trust to just one voice. So we've recruited a few industry veterans to help lead us. This book contains a number of interviews conducted and presented in Q&A for- mat, designed to offer advice from experienced development directors, producers, lead programmers, art directors, motion graphics experts, and the like. They share their hard-earned wisdom and war stories with us, each dealing with some element of distributed games development. These are some of the top names in the field, whose products collectively have grossed hundreds of millions of dollars during the past decade. Their experiences are generously shared with us so that we might learn from them and continue to produce our own great products.