Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.


Share this Page URL
Help

Chapter 11: The Art of Rendering - Pg. 252

CINEMA 4D: The Artist's Project Sourcebook, Third Edition The Art of Rendering 11 The worlds you have created in a virtual 3D space and framed in the eye of a camera must now be rendered to create a final product. In layman's terms, the computer produces a flat picture of the view through the camera for a still image of each sequential frame of a movie. The rendering can simulate the look of the real world with photographic clarity, taking into account lighting, reflections, shadows, and all the other influences of the environment. Alternately, scenes can be rendered with stylistic or even painterly strokes. The process of rendering is often a delicate balance between the level of quality you must have and the time it takes to render the project and how much time you have left before a deadline. By getting to know render settings, you can make the best use of your time and achieve the level of quality appropriate for your project. Rather than restating the specifics of every setting available in the help system, this chapter will explore some of the most helpful uses of basic settings for the right balance of productivity and quality. In addition, it will focus on rendering methods that enhance the artistry of your work in CINEMA 4D. We will also delve into some of the more advanced rendering techniques, such as Multi-Pass rendering for post-render editing. 252 © 2011 Elsevier Inc. All rights reserved. 10.1016/B978-0-240-81450-6.50011-1