Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.
3ds Max Modeling for Games The High-Resolution Mesh: Breaking Up the Shapes Now it is time to start the high-resolution modeling. As the level of detail increases, I find it much easier to work if we break up the mesh into each individual component. Select the polygons for each distinct part of the body and break them into separate meshes using the Detach button. Each mesh can then be isolated if you need to work on the hard-to-see areas. If the separate parts of the mesh aren't actually welded together, you can easily select them for detaching using the Element selection. FIG 10.58 FIG 10.59 The Shell Modifier It's very important to give even the thinnest shapes some amount of thickness. The quickest and also the most accurate way to do this is to apply the shell modifier and increase either the Inner Amount or Outer Amount parameter. You might want to delete some of the polygons on the inside, as they won't be seen. 358